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Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Sat Feb 11, 2017 8:40 pm
by face_off
Deferred Meshes increase ram usage. Not sure why but thought I'd let you know. Went from 1.3gb used then to 2.2 gb used once I deferred a dense mesh.
RAM, or VRAM?

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Sun Feb 12, 2017 12:02 am
by Visualize
Think it's Vram. The one for my GPU.

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Sun Feb 12, 2017 9:28 am
by face_off
Deferred Meshes increase ram usage. Not sure why but thought I'd let you know. Went from 1.3gb used then to 2.2 gb used once I deferred a dense mesh.
Hi. Yes, there definitely seems to be problems with deferred meshes. With the Render Cache OFF, the plugin is actually loading the deferred mesh twice (which is why the VRAM used is increasing), due to Modo providing the mesh vertices twice. With the Render Cache ON, the same thing happens - so the internal Render Cache API is hitting the same Modo bug. I will report this error to TheFoundry. Until TheFoundry provide a fix, Deferred Mesh support in the plugin should be considered to be not working.

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Sun Feb 12, 2017 11:37 am
by face_off
Hi. Yes, there definitely seems to be problems with deferred meshes. With the Render Cache OFF, the plugin is actually loading the deferred mesh twice (which is why the VRAM used is increasing), due to Modo providing the mesh vertices twice. With the Render Cache ON, the same thing happens - so the internal Render Cache API is hitting the same Modo bug. I will report this error to TheFoundry. Until TheFoundry provide a fix, Deferred Mesh support in the plugin should be considered to be not working.
I spoke too soon :-) I have been able to work around this problem, and the version below should resolve this issue.

3.5.3.117
- Resolved issues with Deferred meshes loading twice

https://render.otoy.com/customerdownloa ... _64bit.exe

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Mon Feb 13, 2017 7:55 pm
by Visualize
Awesome! Thanks. This should be very useful.

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Tue Feb 14, 2017 12:27 am
by MrFurious
Hi Paul, first and foremost just wanted to say awesome work on this plugin. I've been using it for months now with zero issues it's rock solid and a joy to use.

One thing I noticed though with the Dirt Texture and I'm not even sure if it's a bug, possibly just the inherent nature of the shader. Basically the Dirt Texture doesn't respect transparency values of an object with an opacity mask. Check my renders below: one with and one without the Dirt Texture applied.

No Dirt Texture
NO dirt texture.png
With Dirt Texture applied
dirt texture.png
Without transparency clipping
NO clipping.png

Notice the intersecting areas of the plant object with transparency clipping, showing the dirt texture on the ball object.

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Tue Feb 14, 2017 12:51 am
by face_off
Hi Dino. I haven't seen the Dirt shader issue mentioned previously. It is a general Octane issue - so may I suggest exporting each of the above scenarios to ORBX and posting them, along with the above renders, to the Octane Standalone 3.05.3 release thread, where the Otoy devs can comment.

Thanks

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Tue Feb 14, 2017 3:38 am
by MrFurious
Thanks Paul will follow this up in the general Octane thread.

Cheers,
Dino.

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Tue Feb 14, 2017 4:36 am
by face_off
I am getting this crash on Modo10.2v1 on Mint18 too. The plugin works fine on Modo902. This appears to be a bug in Modo10.2v1, but I will need to consult with TheFoundry devs to determine the exact problem.
Roy, TheFoundry has given me a fix for this issue - can you pls try the version below:

https://render.otoy.com/customerdownloa ... _Linux.run

Thanks

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Tue Feb 14, 2017 11:04 pm
by redbeard
Roy, TheFoundry has given me a fix for this issue - can you pls try the version below:

https://render.otoy.com/customerdownloa ... _Linux.run
Success! Thanks, Paul.

Out of curiosity, what was the problem/solution? I have the feeling other Modo plugin developers might be running into the same issue...

Cheers,

Roy