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Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Tue Nov 17, 2015 5:06 pm
by uncia
Holy ....

Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Tue Nov 17, 2015 5:45 pm
by Weezer
Wow. Was thinking of upgrading my GPU to a GTX 980Ti. Definitely going to treat myself now!
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Tue Nov 17, 2015 7:13 pm
by NVN
really really nice aoktar

Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Tue Nov 17, 2015 10:02 pm
by r4dn
Hy Guys,
I do not know if I'm the only one, but
home, the latest version, rehearsals crash.
"The plugin liboctane.dylib HAS crashed. '

Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Thu Nov 19, 2015 2:13 am
by milanm
Thanks for the quick fix Ahmet!
Transformation of grouped objects in scatter object is still incorrect but they look correct when coordinates are reset to zero.
Workarround is to use a connect object instead of Null or avoid objects with hierarchy for now.
There's definitely a problem with node editor on OSX. I attached a screencap and _bugreport.zip.
Nodes appear disconnected when LV is 'live' and it crashes when they are deleted.
Also Time limit option in render settings doesn't seem to be working on both Windows and Mac.
Regards
Milan
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Thu Nov 19, 2015 9:06 am
by aoktar
milanm wrote:Thanks for the quick fix Ahmet!
Transformation of grouped objects in scatter object is still incorrect but they look correct when coordinates are reset to zero.
Workarround is to use a connect object instead of Null or avoid objects with hierarchy for now.
There's definitely a problem with node editor on OSX. I attached a screencap and _bugreport.zip.
Nodes appear disconnected when LV is 'live' and it crashes when they are deleted.
node_editor.mp4
_BugReport.zip
Also Time limit option in render settings doesn't seem to be working on both Windows and Mac.
Regards
Milan
Thanks for report.
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Thu Nov 19, 2015 1:05 pm
by eyeonestudio
aoktar wrote:Weezer wrote:This is looking really good Ahmet. Rendering so many X-Particles in realtime is amazing – I love the Scatter and Particles example files too. Really shows what Octane can do!
I assume you're fixing and polishing the 2.24 release – then what's after that? Does work begin on 3.0? Or 2.3x?
I'm working on 2.24 because it's last stable for 2.x. 2.25 may be last version for 2.x this adventure. And work began for 3.0 since many weeks. So i'm hoping a public version will come when it's ready. Here is a few SS for seeing what's going on. Statistics currently are working wrong, so don't mind the displayed render times.

CooooooL~~~
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Thu Nov 19, 2015 4:56 pm
by augdalmo
Hi Aoktar,
I think there is a bug on Material node, please see the "invert" option on specular node on material, if I check or uncheck "invert" the render image doesn't change. You can observe also that the miniature of material change, but not the image in LV.

- Specular NO Invert

- Specular Invert selected
The problem will be also on Standalone if e
dit in standalone from LV I have tried a new scene with an imported obj, the material and all parameters in the scene are the same, as I paste the material created on indipendent session of Standalone in scene generated from LV the material change aspect of rendered image. It seam that the problem was been exported.

- session from LV

- indipendent session
plugin 2.24.1 R3 works regularly
Manu
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Thu Nov 19, 2015 11:51 pm
by joecurrie
augdalmo wrote:Hi Aoktar,
I think there is a bug on Material node, please see the "invert" option on specular node on material, if I check or uncheck "invert" the render image doesn't change. You can observe also that the miniature of material change, but not the image in LV.
The attachment Specular.PNG is no longer available
The attachment Specular Invert.PNG is no longer available
Manu
Hi,
I am getting the same issue. Invert image texture doesn't seem to be working.
Loving the scatter object so far, below is a first test. Although the distribution shader didn't work for me, perhaps the geometry I am using has bad normals/UV or something? Attached below a simplified scene file with my crappy attempt at snow

.
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Fri Nov 20, 2015 12:04 am
by aoktar
augdalmo wrote:Hi Aoktar,
I think there is a bug on Material node, please see the "invert" option on specular node on material, if I check or uncheck "invert" the render image doesn't change. You can observe also that the miniature of material change, but not the image in LV.
Manu
It's fine here. Any scene to show the issue?