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Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Tue Nov 11, 2014 11:57 pm
by Subroutine49690
YES!! There it is.
Great thank you!!

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Wed Nov 12, 2014 4:18 pm
by PiotrAdamczyk
Hi

I have 2 suggestions that could drastically improve the rendering/compositing workflow.


- An option to render an extra pass with objects having a solid color/texture, so people could place fallof map/noise/dirt map/solid color for RGB masking


Right now the biggest thing i am missing from my main renderer (vray) is multimatte (rendering set of objects as solid red, blue or green colors) and VrayExtratex, which renders all objects with a set texture, like fallof/texture.


Thanks and keep up the good work!

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Thu Nov 13, 2014 9:45 am
by RK-art
Great work as always, Aoktar, thank you.

Alpha channel on multipass

Posted: Thu Nov 13, 2014 2:42 pm
by Pixelkingdom
Hi Aoktar!

I want to use the alphachannel for the mainrender image and the multipass files. For the render image the alpha looks fine. But when i apply the alpha for the z-pass, i get grey borders around.
On the camera tag is "premultiplied alpha" checked and in the rendersettings is "keep enviroment" unchecked.
I am working on R15 and the lastest octane version. Have i missed something?

Greetz

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Thu Nov 13, 2014 5:24 pm
by pBarrelas
Have you tried to have the alpha unpremultiplied?

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Fri Nov 14, 2014 1:10 pm
by mate
Have you tried turning it off and on again?

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Fri Nov 14, 2014 2:21 pm
by Pixelkingdom
I will test - turning off and on. But i am out of office - i will try on monday.

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Fri Nov 14, 2014 5:32 pm
by aoktar
Hi,
There is a test version for new layout design.

http://render.otoy.com/forum/viewtopic. ... 4&start=30

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Sun Nov 16, 2014 8:44 pm
by momade
is it right, that plain colors on the c4d-background-object dont work? in my case only image-textures seem to work.

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Mon Nov 17, 2014 11:50 am
by used2bgordy
So far (haven't read the thread through, so there might be things you already know):

1. The render switches to Direct Kernel in second frame, unless it has override.
2. In render passes, multilayered tick box works as off switch if PNG is chosen as output. No files are written to disk. Can't have that. Let's grey it out if any other file format is chosen other than EXR.
3. MatID - this is long overdue. We really need them to stay the same all the way through the animation. When a new object enters the frame all the colors shuffle. So far this pass is useless. (animating visibility)
4. Lights shouldn't be visible in ObjectID, MatID passes. Or as an option.
5. Passes are low sampled. How to change that?
6. Displacement goes weird around ~90 degree edges regardless if there are seams or not. Is there workaround?

That's what kept me from sleeping for the last couple of projects. :D

Artur