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Re: OctaneRender for Modo (Windows) 2.23.2 [TEST]
Posted: Thu Jul 02, 2015 4:10 pm
by funk
Paul I just did some quick tests and it seems there is a bug in the conversion of film width/height and offsets
1. Add sphere
2. Set film width = 10mm, height = 500mm, offset x = -8mm, offset y = -5mm, fit = FILL
The octane render is wrong. I have attached an image showing octane vs preview
Re: OctaneRender for Modo (Windows) 2.23.2 [TEST]
Posted: Fri Jul 03, 2015 7:35 am
by face_off
Paul I just did some quick tests and it seems there is a bug in the conversion of film width/height and offsets
1. Add sphere
2. Set film width = 10mm, height = 500mm, offset x = -8mm, offset y = -5mm, fit = FILL
The octane render is wrong. I have attached an image showing octane vs preview
This is fixed in the next release.
Paul
Re: OctaneRender for Modo (Windows) 2.23.2 [TEST]
Posted: Sun Jul 05, 2015 12:41 pm
by funk
BUG: kernel > keep environment option is broken
1. add a sphere
2. add a hdri image in the env
3. start octane
4. enable kernel > alpha channel (the background beomes transparent)
5. enable kernel > keep environment
RESULT: The background stays transparent. If you do the same steps in standalone, the background becomes visible
I think this makes it harder to work with passes that require alpha channel, but the scene is only lit with a hdri
Re: OctaneRender for Modo (Windows) 2.23.2 [TEST]
Posted: Sun Jul 05, 2015 1:27 pm
by face_off
1. add a sphere
2. add a hdri image in the env
3. start octane
4. enable kernel > alpha channel (the background beomes transparent)
5. enable kernel > keep environment
RESULT: The background stays transparent. If you do the same steps in standalone, the background becomes visible
I think this makes it harder to work with passes that require alpha channel, but the scene is only lit with a hdri
Thanks for the report. Fixed in the next release.
Paul
Re: OctaneRender for Modo (Windows) 2.23.2 [TEST]
Posted: Mon Jul 06, 2015 11:01 am
by face_off
I have refreshed the installers at the top of this thread with:
2.23.2.80
- Preferences->User Modo Render Cache now defaults to OFF for Modo901
- Fixed issue where the replicator transforms were being sourced from frame 0 rather than the current timeline frame
- All Octane commands are now in the "octane" category in the F5 Commands tab
- Added octane.createUdim command to load UDIM files in place of an Image or AlphaImage node (see separate video posted in the Otoy forums). This is experiment functionality at the moment.
- Fixed issues associated with the calculation of the Film Offset when "Use Modo Film Offset" was ticked
- Fixed lock-up when closing the Viewport on Modo801 when network rendering
- Added "Use Modo Environment Power" and "Use Modo Environment Rotation" properties to the Octane Environment panel
- Fixed issue when ticking Kernel->Keep Environment was not working correctly
- Added 'command octane.saveMeshInstances filename:csv_filename' to save all the instances of the currently selected Mesh or Replicator item to a CSV file for loading into a Scatter node in Octane Standalone of the OctaneRender for Nuke plugin. Does not export replicator particle instances
Thanks
Paul
Re: OctaneRender for Modo (Windows) 2.23.2 [TEST]
Posted: Wed Jul 08, 2015 1:28 am
by Tharso
very nice update ! but sadly, 901 cropper still dont work correctly.
Re: OctaneRender for Modo (Windows) 2.23.2 [TEST]
Posted: Wed Jul 08, 2015 1:37 am
by face_off
901 cropper still dont work correctly.
Can you give me more info to work with pls? What specifically is not working? Can you send me a sample scene where Cropper is not working?
Have you tried deleting your Modo901.cfg?
Thanks
Paul
Re: OctaneRender for Modo (Windows) 2.23.2 [TEST]
Posted: Wed Jul 08, 2015 3:29 am
by Tharso
yes I deleted my config! Wich version did you use?
Re: OctaneRender for Modo (Windows) 2.23.2 [TEST]
Posted: Wed Jul 08, 2015 8:56 am
by Dmi3ryd
Hell Paul.
Did i need reset my modo config in each release or not?
It's really hard te setup new settings each ime when i reset config.
Is there any other way?
Re: OctaneRender for Modo (Windows) 2.23.2 [TEST]
Posted: Wed Jul 08, 2015 9:56 am
by face_off
yes I deleted my config! Wich version did you use?
Hi Tharso - I am using the plugin version 2.23.2.80.901 and Cropper version 801-15027. Attached is a screenshot showing it working and I have attached the scene too.