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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Sep 25, 2014 10:14 am
by BorisGoreta
Can't wait :D

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Sep 25, 2014 1:33 pm
by vipvip
thanks for the update and curious to see what will be added to the current build...

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Sep 25, 2014 1:53 pm
by atnreg
Thank you for the update :)
Any schedule for that 2.10 version? ;)
Will there be new features in that or is it same as 2.6.4 but official version with docs up-to-date?

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Sep 25, 2014 2:21 pm
by juanjgon
I want to release a beta version of the 2.10 plugin ASAP, with the new render passes feature.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Sep 25, 2014 2:53 pm
by gordonrobb
Nice :)

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Sep 25, 2014 3:24 pm
by FrankPooleFloating
Giddy up, Juanjo!!!.. Chop chop! ;)

Seriously, it would be a godsend if you could bang it out some time this weekend.

Thanks J!

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Sep 25, 2014 6:06 pm
by atnreg
(I was wrong, 2.6.4 works fine, I cannot delete my messages so I edit them like this to avoid misunderstandings)

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Sep 25, 2014 6:45 pm
by juanjgon
atnreg wrote: I rendered a scene that caused rendering to stop at 99% as sometimes with 2.6.1 as well BUT this time the whole Layout stopped at that point so I could not save the render. In 2.6.1 it was usually possible to use Abort+Cont or Save PNG to save the rendered image but now no button is responding.
The max samples was 16000.

I was doing something else and the 99% state was on for quite a long time (maybe 15 min) so that may have caused the stuck/crash.
Are you using the octane network rendering or only the local machine for rendering?

I have seen this problem sometimes with network rendering, but never using only one machine, and in theory the problem with the network rendering is fixed in this release.

Perhaps it is a very complex scene that reach the GPUs memory limit?
Do you have this problem with more scenes?
Can you enable the log file while rendering to see what are the last messages you get?

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Sep 25, 2014 6:55 pm
by atnreg
(I was wrong, 2.6.4 works fine, I cannot delete my messages so I edit them like this to avoid misunderstandings)

Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Posted: Thu Sep 25, 2014 7:03 pm
by juanjgon
Weird :( ... anybody else has this problem with the 2.6.4 build?

I am going to run some tests here.

-Juanjo