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Re: Which feature do you need the most?
Posted: Thu Jul 09, 2015 3:17 pm
by v-cube
Hello,
I use octane for Rhino, but I think this might be a better place for my issue to post...
I often experience nasty halo effects around rendered elements (such as trees) which are due to the fact that I use a certain multiplier for my hdri map to archive nice lightning conditions, which result in an overexposed sky.
When composting the rendering in PS with a normal exposed, darker sky, my trees are have a white bluish border, because they are antialiased against the overexposed background.
coming from vray,I remember we had there 3 additional environment multipliers, besides the illumination one :
1. Environment Illumination
2. Environment background
3. Environment reflection
4. Environment refraction
while this might not be 100% physically correct, it was a good thing to solve these everyday problems, especially the background multiplier.
thanks for your feedback
Andreas
Re: Which feature do you need the most?
Posted: Sun Jul 12, 2015 9:17 pm
by RyanJP
A way to manually enter the dimensions of the live viewer would be great, and also an option to lock the aspect ratio when you resize!
Re: Which feature do you need the most?
Posted: Mon Jul 13, 2015 3:58 pm
by rz3x
Hi!
Procedural brick texture. (Like in cycles in blender) I think many peoples who work with architecture needs this one.
Re: Which feature do you need the most?
Posted: Tue Jul 14, 2015 9:30 am
by v-cube
Procedural brick texture. (Like in cycles in blender) I think many peoples who work with architecture needs this one.
Yes , that would be very powerful, when it could provide
random effects to bitmaps which are assigned to the "bricks" . this way you could several things to get rid of the old
tiling problems (after a certain amount of repetitions, you notice the pattern of the textures in a rendering...very unpleasant).
Brick textures could toned down randomly to create an overlapping non tiling pattern which would "break" the tiling effect.
Another cool feature would be that the user could specify a
number of textures together with a certain prozentual amount, e.g. Texture A / [path...] / 50%, Texture B / [path...] / 35%, Texture C / [path...] / 15% and the shader would randomly
create a distribution according to the specified numbers...
I would gladly pay for such a feature !
Andreas
Re: Which feature do you need the most?
Posted: Tue Jul 14, 2015 6:08 pm
by rz3x
Volumetric precision (quality)
Re: Which feature do you need the most?
Posted: Wed Jul 15, 2015 2:10 pm
by rz3x
And of course the render layers (with the possibility of parallel rendering of few layers)
Re: Which feature do you need the most?
Posted: Thu Jul 16, 2015 12:27 am
by Rikk The Gaijin
rz3x wrote:And of course the render layers (with the possibility of parallel rendering of few layers)
Render Layers are already available in the current 2.x version.
Re: Which feature do you need the most?
Posted: Fri Jul 17, 2015 8:50 am
by rz3x
Rikk The Gaijin wrote:
Render Layers are already available in the current 2.x version.
They are working not at all
1. global light illuminate only the 1st layer (if we work with blender layers (with octan layers all is working))
2. layers do not influence on each other. For example i will have problems with rendering my houses and god rays (volumetrics) on different layers.
Re: Which feature do you need the most?
Posted: Fri Jul 17, 2015 10:20 am
by RobSteady
Rikk The Gaijin wrote:Render Layers are already available in the current 2.x version.
How do you render multiple layers with one render?
Not possible, right?
Beauty
Layer Mask 1
Layer Mask 2
Layer Mask 3
...
Re: Which feature do you need the most?
Posted: Fri Jul 17, 2015 5:58 pm
by rz3x
RobSteady wrote:How do you render multiple layers with one render?
Not possible, right?
RobSteady, it fixed in
OctaneRenderâ„¢ for Blender 2.23.2 - 9.2 Win. Now we can render several BLENDER (not octane) layers at the same time.