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Re: January: Octane License Competition

Posted: Mon Feb 08, 2010 1:02 pm
by samartin
Here's my entry, very simple subD objects...

pt = PathTraced version
dl = DirectLight version

Re: January: Octane License Competition

Posted: Mon Feb 08, 2010 1:39 pm
by ROUBAL
Very nice and appetizing cherries :P

I'm playing with Octane demo v 0.8.1 a : It's great ! More fluent UI, Auto refresh of the materials, new buttons close to the sliders, and rotation of the environment... Wow !

Thank you very much radiance !

Re: January: Octane License Competition

Posted: Mon Feb 08, 2010 2:39 pm
by NikitaGontarev
Time: 22min17sec / 4096 samples/ 428584 triangles/ GeForce GTX275

Re: January: Octane License Competition

Posted: Mon Feb 08, 2010 2:59 pm
by mlody47
Nikita - i love it :) very nice I think the logo seems to disturb me in that place, but overall great.

Re: January: Octane License Competition

Posted: Mon Feb 08, 2010 5:41 pm
by ROUBAL
Do you have some portraits on your walls ?

Now, you know who drinks your lemonade when you don't pay attention ;)

2048 samples per pixel -Rendered in 00:09:05 - Directlighting - 1 126 051 Triangles - 242.2/511 MB Memory used. No treatment at all.

Re: January: Octane License Competition

Posted: Mon Feb 08, 2010 6:13 pm
by pedrojafet
Another entry...

Re: January: Octane License Competition

Posted: Mon Feb 08, 2010 6:25 pm
by James
I like that grass, how did you go about making it?

Re: January: Octane License Competition

Posted: Mon Feb 08, 2010 6:26 pm
by mlody47
pedrojafet - i like the idea and lightning on first one, but why did you cut the grass around the ball?? :)

james - if your 3d app support hairs you can instance model to them :) and then you can have something similar i think. I think pedro is using maya or xsi assuming by the screencap

Re: January: Octane License Competition

Posted: Mon Feb 08, 2010 6:49 pm
by gristle
radiance wrote:gristle -> beautifull radio :)

how did you do the LED lighting?

Radiance
Hi Radiance.
It is an colour texture on a plane, that is a few millimetres under the surface of the lens. Like it was screen printed on the back.
Lens is a specular material, white as the transmission colour. In some views it almost looks like there is luminosity.

Re: January: Octane License Competition

Posted: Mon Feb 08, 2010 6:51 pm
by James
mlody47, That makese sense, I will try that out in blender soon.