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Re: January: Octane License Competition
Posted: Mon Feb 08, 2010 1:02 pm
by samartin
Here's my entry, very simple subD objects...
pt = PathTraced version
dl = DirectLight version
Re: January: Octane License Competition
Posted: Mon Feb 08, 2010 1:39 pm
by ROUBAL
Very nice and appetizing cherries
I'm playing with Octane demo v 0.8.1 a : It's great ! More fluent UI, Auto refresh of the materials, new buttons close to the sliders, and rotation of the environment... Wow !
Thank you very much radiance !
Re: January: Octane License Competition
Posted: Mon Feb 08, 2010 2:39 pm
by NikitaGontarev
Time: 22min17sec / 4096 samples/ 428584 triangles/ GeForce GTX275
Re: January: Octane License Competition
Posted: Mon Feb 08, 2010 2:59 pm
by mlody47
Nikita - i love it

very nice I think the logo seems to disturb me in that place, but overall great.
Re: January: Octane License Competition
Posted: Mon Feb 08, 2010 5:41 pm
by ROUBAL
Do you have some portraits on your walls ?
Now, you know who drinks your lemonade when you don't pay attention
2048 samples per pixel -Rendered in 00:09:05 - Directlighting - 1 126 051 Triangles - 242.2/511 MB Memory used. No treatment at all.
Re: January: Octane License Competition
Posted: Mon Feb 08, 2010 6:13 pm
by pedrojafet
Another entry...
Re: January: Octane License Competition
Posted: Mon Feb 08, 2010 6:25 pm
by James
I like that grass, how did you go about making it?
Re: January: Octane License Competition
Posted: Mon Feb 08, 2010 6:26 pm
by mlody47
pedrojafet - i like the idea and lightning on first one, but why did you cut the grass around the ball??
james - if your 3d app support hairs you can instance model to them

and then you can have something similar i think. I think pedro is using maya or xsi assuming by the screencap
Re: January: Octane License Competition
Posted: Mon Feb 08, 2010 6:49 pm
by gristle
radiance wrote:gristle -> beautifull radio
how did you do the LED lighting?
Radiance
Hi Radiance.
It is an colour texture on a plane, that is a few millimetres under the surface of the lens. Like it was screen printed on the back.
Lens is a specular material, white as the transmission colour. In some views it almost looks like there is luminosity.
Re: January: Octane License Competition
Posted: Mon Feb 08, 2010 6:51 pm
by James
mlody47, That makese sense, I will try that out in blender soon.