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Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Tue Feb 07, 2017 9:19 pm
by Tharso
click to save render the windows popup open, go to explore before click save and close the windows, modo crashs. Always

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Tue Feb 07, 2017 10:24 pm
by face_off
click to save render the windows popup open, go to explore before click save and close the windows, modo crashs. Always
I could not replicate this problem, and there have been no other reports of it. Can you pls provide the information requested at the top of this thread (plugin version number, OS, Modo version). Are there any special characters in the foldername which you are saving it? Which format are you saving as? Have you tried deleting your ModoXXX.cfg file?

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Tue Feb 07, 2017 11:40 pm
by Tharso
humn.. windows 10, last version of modo, octane, new new config and I formated my computer 1 week ago. Very strange u cant replicate that, because I have the same problem at my home and my office. I will try explain again. Click to save the octane image, the window shows up and then try to do another thing in windows before save. Always crash here with the last four version or more. If I do the save without leaving the window dont crash.

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Wed Feb 08, 2017 6:47 am
by face_off
humn.. windows 10, last version of modo, octane, new new config and I formated my computer 1 week ago. Very strange u cant replicate that, because I have the same problem at my home and my office. I will try explain again. Click to save the octane image, the window shows up and then try to do another thing in windows before save. Always crash here with the last four version or more. If I do the save without leaving the window dont crash.
I'm sorry - but your explanation is very confusing. Can you provide screenshots showing what you are doing pls?

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Wed Feb 08, 2017 7:51 am
by Dmi3ryd
Hello, Paul.

When make direction constrain from camera to selected locator and try to change position, сamera is not updated in viewport.
Is't it possible to make it more interactive? I mean, I need each time refresh my scene.

Thanks.

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Wed Feb 08, 2017 8:50 pm
by v1adut
face_off wrote:
I saw added support for substance material, I am on modo 10.2 how can I make it work ?
It does not load the textures from the material as modo does.
Hi - Substance texture support needs a change to the Substance plugin, which the Substance devs are currently working on. Once this is done, I will post a tutorial explaining how it works. Sorry for the confusion on this.

Paul
Thank you for letting me know Paul, and also for working on application integration.

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Thu Feb 09, 2017 1:50 am
by face_off
When make direction constrain from camera to selected locator and try to change position, сamera is not updated in viewport.
Is't it possible to make it more interactive? I mean, I need each time refresh my scene.
Can you send me a simple Modo scene which demonstrates this issue pls?

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Thu Feb 09, 2017 5:36 pm
by redbeard
I am getting this crash on Modo10.2v1 on Mint18 too. The plugin works fine on Modo902. This appears to be a bug in Modo10.2v1, but I will need to consult with TheFoundry devs to determine the exact problem.

I will update here once I know more.

Paul
Hi Paul,

Any update on this issue from the Foundry?

Cheers,

Roy

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Thu Feb 09, 2017 10:32 pm
by face_off
Hi Roy. TheFoundry have escalated the issue to their dev people, but no news yet.

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Fri Feb 10, 2017 5:21 pm
by Visualize
Hey Paul,

Deferred Meshes increase ram usage. Not sure why but thought I'd let you know. Went from 1.3gb used then to 2.2 gb used once I deferred a dense mesh.