Page 25 of 41
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Fri Nov 13, 2015 10:57 am
by aoktar
martincarlson wrote:Good work Aoktar!
Is there any settings I can tick to make LV more insensitive for mistake changes? I've rendered larger images over night and when arriving at office 12 hours later the rendering resets for any reason it seems. It resets if I fart next to the computer. Or move mouse sometimes

Any help for me? Any Lock-setting?
You can disable all check options in LV menu.
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Fri Nov 13, 2015 11:22 am
by martincarlson
Ahhh! Thanks!
Now I can fart RALLY loud.
Re: Version 2.24.2-TEST4.1 (11.11.2015) - Test only
Posted: Fri Nov 13, 2015 6:38 pm
by eyeonestudio
aoktar wrote:eyeonestudio wrote:Request : Scatter Object + Animation Source
If the support "random time offset (with loop)" would be the best option.

I think it's very hard and complex one. Not intended to do in current state. I have much more important implementations on roadmap. You can manually do it by creating copies of your objects.
I have idea....
a. mograph cloner can "loop animation" ---> Cloner > Transform tab> Animation Mode (set Loop)
b. Random effector can "ramdom time" ----> random effector > parameter tab > Time offset (set you want)
But OctaneC4D "Scatter Object" Not recognize "Cloner Loop Animation"
If can recognize "Cloner Loop Animation" would be the best option.....

Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Fri Nov 13, 2015 10:57 pm
by Ron
If can recognize "Cloner Loop Animation" would be the best option
+1
plus recognizing noise animation would be cool!
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Fri Nov 13, 2015 11:01 pm
by aoktar
Ron wrote:If can recognize "Cloner Loop Animation" would be the best option
+1
plus recognizing noise animation would be cool!
If you mean that animate by effectors or internal textures, they should work on current release.
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Fri Nov 13, 2015 11:07 pm
by Ron
aoktar wrote:
If you mean that animate by effectors or internal textures, they should work on current release.
animation in native c4d noise is not recognized here.
Re: Version 2.24.2-TEST4.1 (11.11.2015) - Test only
Posted: Fri Nov 13, 2015 11:09 pm
by aoktar
eyeonestudio wrote:
I have idea....
a. mograph cloner can "loop animation" ---> Cloner > Transform tab> Animation Mode (set Loop)
b. Random effector can "ramdom time" ----> random effector > parameter tab > Time offset (set you want)
But OctaneC4D "Scatter Object" Not recognize "Cloner Loop Animation"
If can recognize "Cloner Loop Animation" would be the best option.....

I have more ideas also. But time...
I don't think that i'll add any animation offset supports. At least not in a short time. It's very complicated and not worth to corrupt current structure of plugin. Additionally i have to add motion blur support for scatter objects. So first target is polish and fix the current features.
This scatter object took my lot of time even particle engine. Imagine that i'm completely revising may parts also doing lot of bug fixes. I have more critical features to do. As volume and hereafter features of 3.0. Also some missing and requested features.
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Fri Nov 13, 2015 11:09 pm
by aoktar
Ron wrote:aoktar wrote:
If you mean that animate by effectors or internal textures, they should work on current release.
animation in native c4d noise is not recognized here.
Same story. You should animate somethings in attributes. Otherwise any message will not be sent to plugin.
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Tue Nov 17, 2015 11:04 am
by Weezer
This is looking really good Ahmet. Rendering so many X-Particles in realtime is amazing – I love the Scatter and Particles example files too. Really shows what Octane can do!
I assume you're fixing and polishing the 2.24 release – then what's after that? Does work begin on 3.0? Or 2.3x?
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Tue Nov 17, 2015 3:32 pm
by aoktar
Weezer wrote:This is looking really good Ahmet. Rendering so many X-Particles in realtime is amazing – I love the Scatter and Particles example files too. Really shows what Octane can do!
I assume you're fixing and polishing the 2.24 release – then what's after that? Does work begin on 3.0? Or 2.3x?
I'm working on 2.24 because it's last stable for 2.x. 2.25 may be last version for 2.x this adventure. And work began for 3.0 since many weeks. So i'm hoping a public version will come when it's ready. Here is a few SS for seeing what's going on. Statistics currently are working wrong, so don't mind the displayed render times.