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Re: OcDS Setup v2.2 (last Beta)

Posted: Tue Jul 14, 2015 4:49 pm
by birdovous
bepeg4d wrote:hi birdovous,
just a couple of ideas:
1. what happen if you change the TCP/UDP port and correct the demon parameter on the slave accordingly?
2. could you turn the slave to be the master and vice versa?
3. what about the firewall?
ciao beppe
1. The Slave reconnects on the new port. Actually the port I'm using now is not the default one as you can see from my last screenshot.
2. Did not try this as standalone works in this config. I even tried reinstalling the plugin and the slave node from the plugin installer, but result is still the same.
3. Firewall is disabled on both workstations.

There is simply not enough debug information available :(

Re: OcDS Setup v2.2 (last Beta)

Posted: Wed Jul 15, 2015 3:28 pm
by bepeg4d
weird behavior, I need to do some more tests :roll:
ciao beppe

Re: OcDS Setup v2.2 (last Beta)

Posted: Wed Jul 15, 2015 3:33 pm
by DrHemulen
bepeg4d
Octane Plugin Developer
Wait, what?!? :shock: :D

Re: OcDS Setup v2.2 (last Beta)

Posted: Wed Jul 15, 2015 4:00 pm
by larsmidnatt
DrHemulen wrote:
bepeg4d
Octane Plugin Developer
Wait, what?!? :shock: :D
They are one of those floaty types that go from sub-forum to sub-forum offering out words of wisdom :)

Re: OcDS Setup v2.2 (last Beta)

Posted: Thu Jul 16, 2015 4:58 am
by win
Hi,
larsmidnatt wrote:
DrHemulen wrote:
bepeg4d
Octane Plugin Developer
Wait, what?!? :shock: :D
They are one of those floaty types that go from sub-forum to sub-forum offering out words of wisdom :)
Beppe is helping out the Octane team with support related enquiries. :)

Kind regards, Win

Re: OcDS Setup v2.2 (last Beta)

Posted: Thu Jul 16, 2015 6:33 am
by Notiusweb
FORUM LIST FOR OcDS V2.2

ISSUES:
(1) Materials Conversion - problems converting materials from Daz to OcDS (Iray materials not supported, materials not converting, mesh collision causing blotches, issues related to creation of 'Mix Material', etc.)
(2) Key Entry - while using in OcDS, typed keyboard characters interact with DS UI, which is unwanted
(3) Plugin Stall - upon repeated selection/use of materials in OcDS, or when selecting 'Reload'>'Rebuild Scene' tab, sometimes plugin no longer functions, grayed out...cannot create 'New' scene in Daz, can only load 'Recent' or close down
(4) Non-responsive node to keyboard - sometimes you can't type a numeric figure for a node parameter, you have to use a mouse on the parameter slider
(5) Drop-Down Defaults to 'None' - sometimes when using a node drop-down, and you select something other than 'None", it sets itself as 'None" requiring a second drop-down entry (then it works....)
(6) Camera Motion Blur
(7) Object Motion Blur

WORKAROUNDS:
(1) Unwanted Pixelated ‘Toonish’ Textures – Occurs because material parameter for Normal Map is set to "2" by auto-material. Set it to “0”

FEATURE REQUESTS:
(1) Highlight empty Image Fields in bright red, as well as the materials in the Octane Material List. If something got left out or lost in a scene would make it easier to see when something is missing. (i.e. - Recent Normal Map issues, and issues like when building a character skin with different face/lip maps ,the lips will have missing Spec or even Bump maps.)


Ciao Notiusweb
(Am I doing that right? 8-) )

Re: OcDS Setup v2.2 (last Beta)

Posted: Thu Jul 16, 2015 6:47 am
by sikotik13
Notiusweb wrote:FORUM LIST FOR OcDS V2.2

ISSUES:
(1) Materials Conversion - problems converting materials from Daz to OcDS (Iray materials not supported, materials not converting, mesh collision causing blotches, issues related to creation of 'Mix Material', etc.)
(2) Key Entry - while using in OcDS, typed keyboard characters interact with DS UI, which is unwanted
(3) Plugin Stall - upon repeated selection/use of materials in OcDS, or when selecting 'Reload'>'Rebuild Scene' tab, sometimes plugin no longer functions, grayed out...cannot create 'New' scene in Daz, can only load 'Recent' or close down
(4) Non-responsive node to keyboard - sometimes you can't type a numeric figure for a node parameter, you have to use a mouse on the parameter slider
(5) Drop-Down Defaults to 'None' - sometimes when using a node drop-down, and you select something other than 'None", it sets itself as 'None" requiring a second drop-down entry (then it works....)
(6) Camera Motion Blur
(7) Object Motion Blur

WORKAROUNDS:
(1) Unwanted Pixelated ‘Toonish’ Textures – Occurs because material parameter for Normal Map is set to "2" by auto-material. Set it to “0”

FEATURE REQUESTS:
(1) Highlight empty Image Fields in bright red, as well as the materials in the Octane Material List. If something got left out or lost in a scene would make it easier to see when something is missing. (i.e. - Recent Normal Map issues, and issues like when building a character skin with different face/lip maps ,the lips will have missing Spec or even Bump maps.)


Ciao Notiusweb
(Am I doing that right? 8-) )
Looks good. Numbers 2 and 4 are likely related, and probably have to do with the way the interface fails to grab or keep focus. If the cursor does not remain precisely over the field one desires to enter, focus may or may not switch to wherever the cursor is at that moment, which could lead to the Daz Studio interaction and/or failure to register keys pressed in fields, even though the cursor may still be flashing in said field and field may still be highlighted. I think this was addressed by t_3 at one point (the last post of the second page in this thread), though I don't know if anything conclusive was stated regarding it. If I had to summarize it, it would likely be something along the lines of the mouse sometimes maintains priority of focus, even when it shouldn't (such as when entering information in a text field), and may lose it when it shouldn't (not actively switching to whichever section of DS is currently being moused over while not entering text).

Secondary assist for anyone not using the keys to navigate in Daz Studio is to turn off keyboard navigation within Daz Studio itself (Shift-K for the hotkey, I believe). Does make it harder to notice if text is failing to register in some cases, but eliminates unwanted camera movement for me, at least.

Re: OcDS Setup v2.2 (last Beta)

Posted: Thu Jul 16, 2015 6:38 pm
by larsmidnatt
Sometimes I can get the plugin to work with the keyboard again if I close the rendering window.

I think someone earlier mentioned issues with randomly having the rendering viewport change to camera control. If you get stuck with the wrong cursor type, try clicking the region render button. Don't use region render, but after the icon changes, click it again. Now the mouse returns to the default cursor so you should be able to work normally.

Not sure if this was posted, thread is getting pretty long. Honestly have not read most of it past the first few pages.

Also, if you have the condition where the material you are working on suddenly goes to some solid color, try copying the material node and pasting it in the NGE. Upon pasting it, the broken looking material will start to render properly. You can safely delete the copied material, its not needed.

Re: OcDS Setup v2.2 (last Beta)

Posted: Thu Jul 16, 2015 8:13 pm
by Hydra
Notiusweb wrote:FORUM LIST FOR OcDS V2.2

ISSUES:
(1) Materials Conversion - problems converting materials from Daz to OcDS (Iray materials not supported, materials not converting, mesh collision causing blotches, issues related to creation of 'Mix Material', etc.)
(2) Key Entry - while using in OcDS, typed keyboard characters interact with DS UI, which is unwanted
(3) Plugin Stall - upon repeated selection/use of materials in OcDS, or when selecting 'Reload'>'Rebuild Scene' tab, sometimes plugin no longer functions, grayed out...cannot create 'New' scene in Daz, can only load 'Recent' or close down
(4) Non-responsive node to keyboard - sometimes you can't type a numeric figure for a node parameter, you have to use a mouse on the parameter slider
(5) Drop-Down Defaults to 'None' - sometimes when using a node drop-down, and you select something other than 'None", it sets itself as 'None" requiring a second drop-down entry (then it works....)
(6) Camera Motion Blur
(7) Object Motion Blur

WORKAROUNDS:
(1) Unwanted Pixelated ‘Toonish’ Textures – Occurs because material parameter for Normal Map is set to "2" by auto-material. Set it to “0”

FEATURE REQUESTS:
(1) Highlight empty Image Fields in bright red, as well as the materials in the Octane Material List. If something got left out or lost in a scene would make it easier to see when something is missing. (i.e. - Recent Normal Map issues, and issues like when building a character skin with different face/lip maps ,the lips will have missing Spec or even Bump maps.)


Ciao Notiusweb
(Am I doing that right? 8-) )
You forgot;
(8) Export of Male Gens Hip Textures from plugin to full Octane not working.

Re: OcDS Setup v2.2 (last Beta)

Posted: Fri Jul 17, 2015 1:47 am
by garand3d
Hey guys,

If anyone's interested, I've posted another animation test involving animated IES lights and character animation in one scene.

http://render.otoy.com/forum/viewtopic. ... 40#p243037

Cheers!