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Re: Beta 0.72 (SDK 1.20)

Posted: Sat Aug 31, 2013 1:07 pm
by Elprezzy
It looks awesome Ahmed.
Really appreciate your efforts.
You deserve some rest....maybe 15 minutes? Lol

Re: Beta 0.72 (SDK 1.20)

Posted: Sat Aug 31, 2013 1:38 pm
by aoktar
Hi All,
thanks for comments. Can Someone has still render errors contact with me on PM?

I'm trying to prepare a testing version for this day. I'll give a link on first page of this thread.

Re: Beta 0.72 (SDK 1.20)

Posted: Sat Aug 31, 2013 1:42 pm
by aoktar
indexofrefraction wrote:completely off topic... O:-)
how do you make it that those cubes dont intersect?
with rigid body

Re: Beta 0.72 (SDK 1.20)

Posted: Sat Aug 31, 2013 2:30 pm
by mattfrodsham
Great, can't wait! I actually just had a successful render queue with no crash.. these scenes were only camera moves (without scene/geometry update) so that seems to be the consistent link to crashing the queue.

Looking forward to the update, hope the mac version isn't too far behind!

Thanks

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Sat Aug 31, 2013 6:27 pm
by aoktar
Hi All,

i have putted a new Test Release with new update algoritms. You can find in first page on this thread.

Also direct link:

http://render.otoy.com/customerdownload ... -0.79B.exe

Cheers,
Ahmet

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Sat Aug 31, 2013 9:22 pm
by dinf
- New node ( Transfom )
Cool!
- Picture Viewer settings has 8bit/Float Tonemapped/Float output
Cooler!
- Faster method testing for Geometry Updates (0.78)
Very cool! And all the other stuff. Ahmet, you made my day :)

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Sat Aug 31, 2013 10:04 pm
by buzby
A truly welcome addition, looks like I am using the plugin again, great job Ahmet!

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Sat Aug 31, 2013 11:37 pm
by aoktar
Firstly, this system completely changed and can be some improvements on this way. Need some testing and comment.

Some note about usage of new update mechanism:
If plugin detects any change on P/R/S transforms on objects which has objecttag(numbered 1-8), so it's going to modify transform matrix. But if there some geometry change then will send all objects of same mesh numbers. So if you have some different groups with animation you may try different mesh number from 1 to 8.
if a object group has objecttag with number 1 and it's updated, then only objects in this group will be updated. Also updating will done in main thread not in backgroud thread. This can cause noticable slowdowns if vertex of your objects is changing (with lot of vertexs and objects is attached on this mesh group).
So try step by step to understand the behaviour.

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Sun Sep 01, 2013 5:04 am
by cyartist
79B

So far no crashes and no loading errors...good work Ahmet!

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Sun Sep 01, 2013 5:55 pm
by krzychuc4d
Hi Aoktar,

This update works fine for me,
mesh update is very quick and responsive. Thanks!

So far I found only one small bug .
When I started octane viewer and did some rendering
I've changed cinema 4d scheme from light to dark
after that Cinema has crashed.

Another small thing.
Why Object tag needs to be set to 1 ?
In my opinion by default it should work even with 0

one more question
how can I set Subsampling 2x2 or 4x4 in Live Viewer ?