Page 24 of 37
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
Posted: Fri Oct 25, 2019 6:40 pm
by sanjinLa
I think you can't use preview and final render at same time. It's not a bug.
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
Posted: Tue Oct 29, 2019 1:59 pm
by Braca
I'm new to blender, moving from Maya, anyone knows how to solve this issue?
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
Posted: Tue Oct 29, 2019 10:04 pm
by J.C
Braca wrote:I'm new to blender, moving from Maya, anyone knows how to solve this issue?
Hi, what is your issue? Can you describe what is going on?
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
Posted: Wed Oct 30, 2019 2:17 am
by Braca
HEy J.C I thought it is obvious from the image attached. The problem is that the Boolean output with the noise displaced sphere gives out a clean cut like there is no displace node there. But in Live view it is working perfectly.
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
Posted: Wed Oct 30, 2019 10:13 am
by J.C
Braca wrote:HEy J.C I thought it is obvious from the image attached. The problem is that the Boolean output with the noise displaced sphere gives out a clean cut like there is no displace node there. But in Live view it is working perfectly.
Are you using Modifiers? If so please check if modifier is marked for rendering – camera icon next to modifier's name.
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
Posted: Wed Oct 30, 2019 12:32 pm
by Braca
Hey J.C thanks for reply, I actually figured it out, it is the modifier stack as you mention, needs to be enabled for rendering.

Thanks!
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
Posted: Mon Nov 04, 2019 6:19 pm
by linograndiotoy
Mille wrote:Today i almost became crazy to try to make the denoiser work.
Then i discovered that if you use the denoiser beauty pass as preview, it doesnt work in regular render.
So if i want render i need to change the preview to combined pass and switch the viewport view to solid or wireframe... then i can press f12.
Is there any workaround to have the denoised preview and the denoised render? And maybe to change viewport mode automatically when i press f12?
by the way i'm a beginner, but octane looks really good.
There's an issue that needs to be solved which actually isn't allowing the Denoiser Beauty pass to work properly when the Denoiser Beauty pass itself is used as Preview Pass.
It will be fixed soon.
Thanks!
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
Posted: Sun Nov 10, 2019 6:58 pm
by celicboris
Hello,
Where I can find Vectron scripts? There isn't any that come with octane for blender in this free tier.
Thank you!
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
Posted: Wed Nov 13, 2019 10:49 pm
by linograndiotoy
New Octane for Blender Free Tier build is now available (and is awesome):
https://render.otoy.com/shop/prime.php
This is a TEST version, so be prepared to have some issues. Do not use it for production.
NEW FEATURES SINCE LAST RELEASE
- Upgrade to 2019.1.4
Support Octane VDB animation(same as 18.x)
Add converters for converting Cycles Principled BSDF to Octane Universal Material
The converter can be found under "Material-Converters-Convert To Octane Materials"
Now only "Cycles Principled BSDF to Octane Universal Material" is supported. More types can be added in the coming versions.
Add OSL Delayed UV Projection
Add Vertex Displacement Mixer
Reorganize kernel as SA layout
Support to disconnect visible environment
Support to resolve the target node without outputs for octane DB material
FIXES SINCE LAST RELEASE
- Removed deprecated environment settings structure
Hide Eevee/cycles nodes in octane; hide octane nodes in other engines
Fix subdivision mesh issue
Fix color vertex data error
Fix Z-Depth pass crash
Fix the export issue for single frame scene
Fix the ortho camera wrong positions issue
Fix ortho camera render issue with portrait mode under final render
Fix the auto-refresh issue for animated image
Fix probabilistic render freezing on OSX
Fix the int value scope issue
Fix Eevee HDRI render issue
Fix the ramp setting issue for gradient texture and volume ramp texture
Fix some connection issues in the octane node graph
Fix render the issue of AO texture in the kernel
Rename "Toon Direction" to "Toon Directional"
Rename "Matte" to "Shadow catcher" in Diffuse Material
Change bump socket from float to shader type
Remove Octane prefix
KNOWN ISSUES
- Materials with dynamic layer configuration(e.g. Group Layers, Composite Materials) are not supported in LiveDB and LocalDB
Global mesh type override is not included in the current release
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
Posted: Thu Nov 14, 2019 7:19 am
by Exaco