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Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Tue Apr 17, 2018 11:57 pm
by face_off
Any updates on the next release?
I am trying to get a release out today. Sorry for the delay - I have been tied up on Rhino6 issues.
Tried to install the plug in for a fresh installed Rhino 6 (latest version).
Tried the two last plug in versions, same error
This issue has been reported before, and I think the resolution was to re-install Rhino6.
Thanks
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Wed Apr 18, 2018 8:39 am
by face_off
I have updated the TEST build installers at the top of this thread with:
3.08.0.89
- Compiled with Octane 3.08 RC4
- Fixed Rhino6 issue where the Lock Viewport button was not working correctly
* The plugin is still not correctly displaying the Octane material properties with Rhino6 on 4k montiors. I am working with McNeel to address this problem
Thanks
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Thu Apr 19, 2018 1:10 pm
by face_off
I have updated the Rhino6 TEST build at the top of this thread with:
3.08.0.90
- Rhino6 - Fixed issue where material tree was not showing on 4k monitors (seeking users to confirm this is fixed pls)
- Rhino6 - Fixed issue where thumbnails where not generating correctly
* Rhino6 - Material editor - sliders are not currently working. McNeel are investigating this
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Fri Apr 20, 2018 9:31 am
by Refracty
Hi Paul,
is there a way to import multiple ORBX-Materials at once?
In C4D it is possible to select multiple materials in the localDV but in Rhino it seems that it is only possible one by one.
Any ideas?
Cheers
Nando
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Tue Apr 24, 2018 5:12 am
by face_off
is there a way to import multiple ORBX-Materials at once?
This is not currently possible Nando.
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Tue Apr 24, 2018 10:35 pm
by Refracty
Thanks for the feedback.
Would be cool to have this feature one day.
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Thu Apr 26, 2018 1:53 pm
by v-cube
Refracty wrote:Thanks for the feedback.
Would be cool to have this feature one day.
Indeed !
+1
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Fri Apr 27, 2018 6:19 am
by face_off
I have updated the TEST installers at the top of this thread with:
3.08.0.91
- Compiled with Octane 3.08
I will migrate these releases to STABLE and release the SUBSCRIPTION versions if no errors are reported in the next week.
Paul
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Sat Apr 28, 2018 5:06 am
by franchais
Is it me or does the Octane viewport feel abit sluggish. I know when the scene is heavy it will start to have delays.
But even with a simple cube, when turning around it, there's a few seconds delay before it renders again.
Not a big problem but when It doesn't happen in the standalone or c4d there might be some sort of a bug?
Re: OctaneRender 3 for Rhino (TEST and STABLE)
Posted: Sat Apr 28, 2018 12:53 pm
by face_off
Is it me or does the Octane viewport feel abit sluggish. I know when the scene is heavy it will start to have delays.
But even with a simple cube, when turning around it, there's a few seconds delay before it renders again.
Not a big problem but when It doesn't happen in the standalone or c4d there might be some sort of a bug?
The Viewport is only updated when Rhino fires an "Idle" event, so when turning a camera, this will only happen once there is a slight pause in the rotating of that camera. I think this is a as good as can be with Rhino5. However with Rhino6 there is a new ChangeQueue, which may allow more rapid updating of the viewport, and it is something I am investigating at the moment.
Paul