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Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Tue Jan 24, 2017 9:41 am
by MildMustard
Awesome, thank Paul!
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Wed Jan 25, 2017 11:41 am
by Visualize
Hey Paul,
Is it possible to get a displacement map and a bump map on one mesh/material? Tried it a while ago didn't work back then but could see it coming in handy soon.
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Wed Jan 25, 2017 11:48 am
by face_off
Is it possible to get a displacement map and a bump map on one mesh/material? Tried it a while ago didn't work back then but could see it coming in handy soon.
Otoy fixed this issue a few releases ago - so you should be able to do this with the current TEST release of the plugin.
Paul
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Thu Jan 26, 2017 8:30 am
by Visualize
Okay, thanks!
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Tue Jan 31, 2017 6:57 am
by face_off
I have updated the installers at the top of this thread with:
3.5.3.116
- Compiled with Octane 3.05.3
- Fixed issue where changes to the Modo Focus Distance were not changing the Octane Focal Depth when Camera Motion Blur was off
- Fixed issue where the focus distance was not being exported by the octane.saveAnimation command if the Use Modo Focal Distance checkbox was disaabled
- Added support for Substance textures (this is not yet functioning, as it is awaiting a change to the Substance plugin)
- Added new pins added in Octane 3.05 to the Daylight Environment
Thanks
Paul
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Tue Jan 31, 2017 7:40 am
by Dmi3ryd
Thank you Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Fri Feb 03, 2017 4:30 pm
by redbeard
Hello,
Just installed Octane for Modo (on Linux) and now modo instantly seg faults on launch, with this message:
QLayout: Attempting to add QLayout "" to Foundry::Breakpad::ModoMinidumpSenderDialog "", which already has a layout
Modo was working absolutely fine just before I installed the Octane plugin. Also, the standalone version works fine and the graphics cards present no problems whatsoever (be it in the Octane standalone or other software).
Have tried with earlier versions of the Modo plugin too, to no avail...
Help would be appreciated!
Cheers,
Roy
Linux Mint 18.1 (64 bit)
128 GB RAM
4x NVidia GTX 1080
NVidia driver: 367.57
CUDA 7.5
OctaneRender_3_05_3_linux standalone
OctaneRender_for_Modo901_3_5_3_116_Linux plugin
Modo 10.2v1
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Sat Feb 04, 2017 11:49 am
by face_off
Just installed Octane for Modo (on Linux) and now modo instantly seg faults on launch, with this message:
QLayout: Attempting to add QLayout "" to Foundry::Breakpad::ModoMinidumpSenderDialog "", which already has a layout
Modo was working absolutely fine just before I installed the Octane plugin. Also, the standalone version works fine and the graphics cards present no problems whatsoever (be it in the Octane standalone or other software).
Have tried with earlier versions of the Modo plugin too, to no avail...
I am getting this crash on Modo10.2v1 on Mint18 too. The plugin works fine on Modo902. This appears to be a bug in Modo10.2v1, but I will need to consult with TheFoundry devs to determine the exact problem.
I will update here once I know more.
Paul
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Sat Feb 04, 2017 3:56 pm
by v1adut
Hi Paul,
I saw added support for substance material, I am on modo 10.2 how can I make it work ?
It does not load the textures from the material as modo does.
Cheers,
Vlad
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Sat Feb 04, 2017 10:13 pm
by face_off
I saw added support for substance material, I am on modo 10.2 how can I make it work ?
It does not load the textures from the material as modo does.
Hi - Substance texture support needs a change to the Substance plugin, which the Substance devs are currently working on. Once this is done, I will post a tutorial explaining how it works. Sorry for the confusion on this.
Paul