Page 24 of 41

Re: Version 3.00 - Alpha6 (09.03.2016) - Preview version

Posted: Thu Mar 24, 2016 10:33 pm
by aoktar
mrom wrote:hello,

I dont understand, why octane suddenly doesn't show anything in the live viewer at frame 377 (everything works well till frame 376). I want to scale a cube in the z dimension with blackbody emission texture on 2 polys, but after a certain value (around 65) somehow it doesn't work anymore.
Log shows

Singular matrix:
-0.000 -0.000 -65.208 0.000
-0.000 1.000 -0.000 0.676
0.010 0.000 -0.000 -0.000
plugin already locked the result!

I kicked everything out of the scene, there is nothing really in it. Could be a bug?

sorry: win 7 64, r17.048, alpha 6 both plugin and standalone. latest cuda 7.5.18, 780ti and 780 3gb
frame 377 disappear.rar
Thx for very informative post!!! Please try to post somethings better, some images or scenes for next times. But i see there is an error message about singular matrixes. Always try to be away from using Scale=0 for any axis of scaling.

Re: Version 3.00 - Alpha6 (09.03.2016) - Preview version

Posted: Thu Mar 24, 2016 10:38 pm
by mrom
Oh, I've edited my post 3 times after posting the original one, please look again ;) Somehow it didn't take my scene.

Re: Version 3.00 - Alpha6 (09.03.2016) - Preview version

Posted: Thu Mar 24, 2016 10:44 pm
by aoktar
mrom wrote:Oh, I've edited my post 3 times after posting the original one, please look again ;) Somehow it didn't take my scene.
Got it! Anyway would be nice to see a sample scene maybe to fix it. Here is added a warning about possible same issue. It's a Renderer related topic and i'm not sure that's possible to fix without loosing performance.

At the bottom line.
viewtopic.php?f=30&t=40997

Re: Version 3.00 - Alpha6 (09.03.2016) - Preview version

Posted: Thu Mar 24, 2016 10:51 pm
by mrom
Thank you.

I found out something (and there is a sample scene attached to my first post, I don't know if you have seen it).

Always try to be away from using Scale=0 for any axis of scaling.
No scaled dimension is ever 0 (x scaling goes down to 0.01 though). And the error appears when scaling Z - somewhere in the area around value 65. Strange!

Just confirmed (changed the scaling to 2 instead of 0.01): It seems 0.01 is considered 0 and outputs the singular matrix and "plugin already locked the result" - why this occurs at frame 377 and not earlier, I don't know.

Re: Version 3.00 - Alpha6 (09.03.2016) - Preview version

Posted: Thu Mar 24, 2016 11:02 pm
by aoktar
why this occurs at frame 377 and not earlier
Post a scene if you want to know. So we can check what happens. But that's clear matrix has strange values.

Re: Version 3.00 - Alpha6 (09.03.2016) - Preview version

Posted: Thu Mar 24, 2016 11:40 pm
by mrom
I still don't know if you have seen it:
Sample scene is attached here viewtopic.php?f=85&t=51856&start=220#p268415 (it is in your first quote already, too - I edited the post immediately after realising that it didn't attach the scene).
and changing the x scale value from 0.01 to 0.013 or something bigger changes the frame number, where the render disappears (so it's not 377, but a few frames later).
I attach the scene again here :)

Thank you very much!

Re: Version 3.00 - Alpha6 (09.03.2016) - Preview version

Posted: Fri Mar 25, 2016 4:30 pm
by aoktar
mrom wrote:I still don't know if you have seen it:
Sample scene is attached here viewtopic.php?f=85&t=51856&start=220#p268415 (it is in your first quote already, too - I edited the post immediately after realising that it didn't attach the scene).
and changing the x scale value from 0.01 to 0.013 or something bigger changes the frame number, where the render disappears (so it's not 377, but a few frames later).
I attach the scene again here :)

Thank you very much!
I'm checking...

Re: Version 3.00 - Alpha6.1 (28.03.2016) - Preview version

Posted: Mon Mar 28, 2016 5:36 pm
by aoktar
Alpha 6.1 build is available. Enjoy it!

Re: Version 3.00 - Alpha6.1 (28.03.2016) - Preview version

Posted: Mon Mar 28, 2016 5:44 pm
by Yambo
YES!

BTW - Just so you'll know, i'm working with those alpha versions on production and it''s pretty stable.

Re: Version 3.00 - Alpha6.1 (28.03.2016) - Preview version

Posted: Mon Mar 28, 2016 5:46 pm
by Yambo
Also, what is the problem on mix materials that been fixed?