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Re: Version 2.24.2-TEST4.1 (11.11.2015) - Test only
Posted: Thu Nov 12, 2015 1:36 pm
by brasco
milanm wrote:Thank you for your answers Ahmet!
Just to be clear, i'm not asking for stop command to be back in Octane Dialog. It's just fine to have it there in 'Customize Commands' window hidden like it is now.

No, it has been replaced with "Stop & Reset" which stops and clears the GPUs just like Stop used to, it's pretty much just a name change.
cheers
brasc
Re: Version 2.24.2-TEST4.1 (11.11.2015) - Test only
Posted: Thu Nov 12, 2015 3:25 pm
by eyeonestudio
eyeonestudio wrote:BUG : USE Animation Source....
1.
Group With Null (Can Not use Direct Animation Source, PLA is same-Need Group with Null)
2.
X axis Animation is OK
Y axis Animation is OK
Z axis Animation is Reverse ?
Could you seen these things carefully ?
- test.zip
- (97.27 KiB) Downloaded 205 times
Re: Version 2.24.2-TEST4.1 (11.11.2015) - Test only
Posted: Thu Nov 12, 2015 3:47 pm
by aoktar
eyeonestudio wrote:
Could you seen these things carefully ?
test.zip
Yes. I think you missed my previous post.
Re: Version 2.24.2-TEST4.1 (11.11.2015) - Test only
Posted: Thu Nov 12, 2015 4:18 pm
by eyeonestudio
aoktar wrote:eyeonestudio wrote:
Could you seen these things carefully ?
test.zip
Yes. I think you missed my previous post.
Ya.. I missed your post.. thanks..
Re: Version 2.24.2-TEST4.1 (11.11.2015) - Test only
Posted: Thu Nov 12, 2015 4:51 pm
by milanm
brasco wrote:No, it has been replaced with "Stop & Reset" which stops and clears the GPUs just like Stop used to, it's pretty much just a name change.
Oh, really?
I thought that "R" was a version of the old "reset all data" icon that I never ever used. In that case, why "R"? Why the change and the unnecessary confusion? There is no "stop and reset" in the standalone? If "R" does nothing more than stop, why have both of them in the command manager and change the icon? I mean, in that case, now we just have a stop button that doesn't look like a stop button. It just doesn't make ANY sense.. It was more logical to me that it's a "standard way" to use a genuine original oldschool square stop button just like in the standalone that just stops the render. You reset everything when you start the render anyway, right?
Haha, i'm questioning my sanity here..
Thanks brasc
Regards
Milan
Re: Version 2.24.2-TEST4.1 (11.11.2015) - Test only
Posted: Thu Nov 12, 2015 9:24 pm
by pxlntwrk
Hi,
nice update, its very cool to use mograph effectors in scattter object

Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Fri Nov 13, 2015 3:25 am
by aoktar
Inverted Z-axis problem fixed. You can find it in first page.
Best,
A.
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Fri Nov 13, 2015 3:48 am
by eyeonestudio
aoktar wrote:Inverted Z-axis problem fixed. You can find it in first page.
Best,
A.
Super Fast. Thanks...
"Close Spline - As Hair Rendering" also want solved.

Re: Version 2.24.2-TEST3.1 (30.10.2015) - Test only
Posted: Fri Nov 13, 2015 6:03 am
by LewisO
FireKDragon wrote:Hi Aoktar, thanks for the effort , the new hair render engine is great!
Win8.1/R16.050 R17.032/TEST3.1
1.It crashes every time I use the Show in PV function in LV, but it's for R16 all the time, sometimes in R17. And somehow the title in both versions of C4D is still "Live Viewer 2.23.2 R6.2"(Edit:Figure it out, if I restart the LV the title would change to 2.24.2)
2.I can't still remove the sub category that was created in the LocalDB. Reported it in Bug board before.
3.I can't drag&drop mat in local db to change it's category.
4.More about the LiveDB dialog, if there is a mat in my scene which has the same name as the mat in DB, I can't drag&drop mat from DB to scene. If I D&D a mat from the mat panel into LocalDB, it will overwrite my original mat in the LocalDB withough warning or other options. It's sometimes annoying when working on a complex project where there is tons of material that might have same names to some mats in the LocalDB
5.Could you update the Node Editor so that It's able to link start from the input port (right side) to the output port (in the other direction)? It would be much more handy since the node editor is many people's essential tool when making materials.
And, if it's possible to get a download progress bar(indicator) for the LiveDB, it'd be awesome
Thanks again for your effort.
Hi, thanks for the bug fix. Did you miss this post, the problem in LiveDB still exists.
And I have a request, could you switch the two channels in mix material? It is very counterintuitive for its current behavior, when the slider is 0 the mix material should show the mat in the first slot, and when slider is 1 it should show the 2nd mat, but now it's reversed. I don't know if this issue is proposed before or not and I can't search for a topic about it.
And it seems that LV is not very stable sometimes, when I change the remove hotpixels, Max samples or even goto the other tab (settings etc) it would start render from the beginning again.
Re: Version 2.24.2-TEST4.2 (13.11.2015) - Test only
Posted: Fri Nov 13, 2015 7:28 am
by martincarlson
Good work Aoktar!
I have a scene which renders perfect in LV. But when sending to PV - whole computer crashes.
No time to dig further in reasons, or why - hence my question:
Is there any settings I can tick to make LV more insensitive for mistake changes? I've rendered larger images over night and when arriving at office 12 hours later the rendering resets for any reason it seems. It resets if I fart next to the computer. Or move mouse sometimes
Any help for me? Any Lock-setting?