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Re: Which feature do you need the most?

Posted: Fri Jun 05, 2015 6:46 am
by Rikk The Gaijin
Goldorak wrote:
ChadCapeland wrote: We're working on something like this for he v3 camera baking system.
Baking is the feature I'm waiting the most for V3. I really need it. I can't wait.

Re: Which feature do you need the most?

Posted: Fri Jun 05, 2015 6:50 am
by Goldorak
Rikk The Gaijin wrote:
Goldorak wrote:
ChadCapeland wrote: We're working on something like this for he v3 camera baking system.
Baking is the feature I'm waiting the most for V3. I really need it. I can't wait.
It's a big feature. Finishing deep pixel then this in the alpha phase. Will also be supported on Orc.

Re: Which feature do you need the most?

Posted: Fri Jun 05, 2015 7:10 am
by Rikk The Gaijin
Goldorak wrote:It's a big feature. Finishing deep pixel then this in the alpha phase. Will also be supported on Orc.
I still don't quite understand what the "deep pixel" feature is about... Is it to read native zBrush files? :?

Re: Which feature do you need the most?

Posted: Fri Jun 05, 2015 7:15 am
by Goldorak
Rikk The Gaijin wrote:
Goldorak wrote:It's a big feature. Finishing deep pixel then this in the alpha phase. Will also be supported on Orc.
I still don't quite understand what the "deep pixel" feature is about... Is it to read native zBrush files? :?
See EXR white paper. It renders multiple depth layers at once for advanced composting and reprojection.

Re: Which feature do you need the most?

Posted: Fri Jun 05, 2015 7:19 am
by Rikk The Gaijin
Goldorak wrote:See EXR white paper. It renders multiple depth layers at once for advanced composting and reprojection.
This one?
http://www.openexr.com/TechnicalIntroduction.pdf
I still not quite sure what that will do, but compositing is not my field, plus I'm stupid, so that might be the reason.

Re: Which feature do you need the most?

Posted: Mon Jun 08, 2015 4:50 am
by ChrisMills
This video shows the use of Deep Pixel compositing.


Re: Which feature do you need the most?

Posted: Mon Jun 08, 2015 10:31 pm
by Goldorak
Rikk The Gaijin wrote:
Goldorak wrote:See EXR white paper. It renders multiple depth layers at once for advanced composting and reprojection.
This one?
http://www.openexr.com/TechnicalIntroduction.pdf
I still not quite sure what that will do, but compositing is not my field, plus I'm stupid, so that might be the reason.
These ones:

http://www.openexr.com/InterpretingDeepPixels.pdf
http://www.openexr.com/TheoryDeepPixels.pdf

Deep pixel workflow is important in Nuke, PS, AE and PS.

It all will also be supported for real time view independent playback of ORBX media files in v3.

Re: Which feature do you need the most?

Posted: Tue Jun 09, 2015 1:42 am
by Rikk The Gaijin
I still don't understand how is that different from regular z-depth... :?
In the video, the guy uses depth and masks... Isn't that a standard workflow for compositing?

Re: Which feature do you need the most?

Posted: Tue Jun 09, 2015 1:52 am
by Goldorak
With deep pixels, a single render contains multiple RGB+Z-depth (+ back z ) channels. Ideally, this is sparsely stored in the output format.

Re: Which feature do you need the most?

Posted: Tue Jun 09, 2015 5:54 am
by bepeg4d
wow, great improvement in the compositing workflow :o
what I have understood is that with the deep channel is like to have a dynamic z-depth pass without needing to mask objects. The different layers are correctly stacked using the z distance, is this correct?
ciao beppe