Deep pixel workflow is important in Nuke, PS, AE and PS.
It all will also be supported for real time view independent playback of ORBX media files in v3.
Re: Which feature do you need the most?
Posted: Tue Jun 09, 2015 1:42 am
by Rikk The Gaijin
I still don't understand how is that different from regular z-depth...
In the video, the guy uses depth and masks... Isn't that a standard workflow for compositing?
Re: Which feature do you need the most?
Posted: Tue Jun 09, 2015 1:52 am
by Goldorak
With deep pixels, a single render contains multiple RGB+Z-depth (+ back z ) channels. Ideally, this is sparsely stored in the output format.
Re: Which feature do you need the most?
Posted: Tue Jun 09, 2015 5:54 am
by bepeg4d
wow, great improvement in the compositing workflow
what I have understood is that with the deep channel is like to have a dynamic z-depth pass without needing to mask objects. The different layers are correctly stacked using the z distance, is this correct?
ciao beppe