Page 24 of 31

Re: January: Octane License Competition

Posted: Sun Feb 07, 2010 10:43 am
by lechu
Haven't been here for some time and SO many that gooood replies appeared :)
It's really nice to watch some (or most) of these renders, big respect to everyone since it's still an ALPHA version... Oh boy what may beta bring :)

Re: January: Octane License Competition

Posted: Sun Feb 07, 2010 11:27 am
by Sam
Oh boy what may beta bring
A hell lot of cookies :mrgreen:
And some other delicious features
Id love to see your Eco-robot in an animation (like a turn-table)

Re: January: Octane License Competition

Posted: Sun Feb 07, 2010 3:35 pm
by mlody47
yeah ecorobot rules for me :)

Re: January: Octane License Competition

Posted: Sun Feb 07, 2010 4:13 pm
by ROUBAL
@livuxman : nice atmosphere in your classroom.

Well, this is a new entry rendered with pathtracing and new camera settings.

I'll have to go far from home for three days on early tuesday, so I don't know if I'll know the result of the competition before my travel.

Re: January: Octane License Competition

Posted: Sun Feb 07, 2010 4:14 pm
by mlody47
but i like mine too :).

here is my another submision.

All of those was rendered in 1 hour on 8800GTS ( need to upgrade quick :) )

same here: model is mine like in all my works here.

Re: January: Octane License Competition

Posted: Sun Feb 07, 2010 4:17 pm
by Sam
ROUBAL
Very nice I like it, nothing else to say ;)
Maybe the table is a little bit too low poly or need rounded edges

mlody47
I love it, and yes you should upgrade your GPU fast :mrgreen:

Re: January: Octane License Competition

Posted: Sun Feb 07, 2010 4:52 pm
by Ray
Hi!
This is my render "Deep Forest"

Author: Ray(me)
684006 triangles, 6162samples
rendertime: 1h37m52s
GeForce GTX 285, 1GB
Windows Octane demo v0.8a

Thank you.

Re: January: Octane License Competition

Posted: Sun Feb 07, 2010 7:04 pm
by KillerBean
Hi everyone,

Here's my entry: Killer Bean

Geforce 250 1 gb memory.
1024x512
4096 samples
57 min render time
1.6 million triangles
355 megs of video ram used

The characters are all my originals, but the background I used a Daz model. Lighting was with a really low res hdr.

I'm really liking Octane Render. I love the camera realism. Yes, we need bokeh DOF effects.
Can't wait to try some animation with Octane. Hopefully the rib pipeline will be smooth.
The biggest trouble I had was getting the obj to export from Maya correctly.
Maya kept crashing on export. I had to remove 2 bean soldiers from the scene to get it to export with out crashing.

Does anyone know of a good rib exporter for Maya?

Jeff Lew
KillerBean.jpg
kb_octane.jpg

Re: January: Octane License Competition

Posted: Sun Feb 07, 2010 7:08 pm
by radiance
Hi Jeff :)

Cool to see you, i've seen you're killerbean animation a long time ago.
a friend showed it to me while we were at a lanparty :)

very nice :)
the octane version does look spiffy.

for maya, there's a good free rib exporter,
called liquid:
http://sourceforge.net/projects/liquidmaya/

Radiance

Re: January: Octane License Competition

Posted: Sun Feb 07, 2010 7:09 pm
by Sam
That's some kickass bean :lol:
I love the render, very nice DOF indeed

Can't wait to see those beans animated ;)