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Re: January: Octane License Competition
Posted: Sun Feb 07, 2010 10:43 am
by lechu
Haven't been here for some time and SO many that gooood replies appeared

It's really nice to watch some (or most) of these renders, big respect to everyone since it's still an ALPHA version... Oh boy what may beta bring

Re: January: Octane License Competition
Posted: Sun Feb 07, 2010 11:27 am
by Sam
Oh boy what may beta bring
A hell lot of cookies

And some other delicious features
Id love to see your Eco-robot in an animation (like a turn-table)
Re: January: Octane License Competition
Posted: Sun Feb 07, 2010 3:35 pm
by mlody47
yeah ecorobot rules for me

Re: January: Octane License Competition
Posted: Sun Feb 07, 2010 4:13 pm
by ROUBAL
@livuxman : nice atmosphere in your classroom.
Well, this is a new entry rendered with pathtracing and new camera settings.
I'll have to go far from home for three days on early tuesday, so I don't know if I'll know the result of the competition before my travel.
Re: January: Octane License Competition
Posted: Sun Feb 07, 2010 4:14 pm
by mlody47
but i like mine too

.
here is my another submision.
All of those was rendered in 1 hour on 8800GTS ( need to upgrade quick

)
same here: model is mine like in all my works here.
Re: January: Octane License Competition
Posted: Sun Feb 07, 2010 4:17 pm
by Sam
ROUBAL
Very nice I like it, nothing else to say

Maybe the table is a little bit too low poly or need rounded edges
mlody47
I love it, and yes you should upgrade your GPU fast

Re: January: Octane License Competition
Posted: Sun Feb 07, 2010 4:52 pm
by Ray
Hi!
This is my render "Deep Forest"
Author: Ray(me)
684006 triangles, 6162samples
rendertime: 1h37m52s
GeForce GTX 285, 1GB
Windows Octane demo v0.8a
Thank you.
Re: January: Octane License Competition
Posted: Sun Feb 07, 2010 7:04 pm
by KillerBean
Hi everyone,
Here's my entry: Killer Bean
Geforce 250 1 gb memory.
1024x512
4096 samples
57 min render time
1.6 million triangles
355 megs of video ram used
The characters are all my originals, but the background I used a Daz model. Lighting was with a really low res hdr.
I'm really liking Octane Render. I love the camera realism. Yes, we need bokeh DOF effects.
Can't wait to try some animation with Octane. Hopefully the rib pipeline will be smooth.
The biggest trouble I had was getting the obj to export from Maya correctly.
Maya kept crashing on export. I had to remove 2 bean soldiers from the scene to get it to export with out crashing.
Does anyone know of a good rib exporter for Maya?
Jeff Lew
Re: January: Octane License Competition
Posted: Sun Feb 07, 2010 7:08 pm
by radiance
Hi Jeff
Cool to see you, i've seen you're killerbean animation a long time ago.
a friend showed it to me while we were at a lanparty
very nice

the octane version does look spiffy.
for maya, there's a good free rib exporter,
called liquid:
http://sourceforge.net/projects/liquidmaya/
Radiance
Re: January: Octane License Competition
Posted: Sun Feb 07, 2010 7:09 pm
by Sam
That's some kickass bean

I love the render, very nice DOF indeed
Can't wait to see those beans animated
