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Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sat Sep 04, 2010 6:31 pm
by bazuka
@cakesson
i could make a QT ver, ill see if i have time
at this point i need to fix some main bugs and probl with exporter, UI is on 2nd place...
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sat Sep 04, 2010 6:35 pm
by Phr0stByte
bazuka wrote:@cakesson
i could make a QT ver, ill see if i have time
at this point i need to fix some main bugs and probl with exporter, UI is on 2nd place...
I agree - lets worry about making it pretty after it is functional and working for everyone

Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sun Sep 05, 2010 5:38 am
by cakesson
Agreed, that is the way to roll, but I saw some posts where the UI seemed to be the cause of some issues:
"Unfortunately, I don't get all the options I should showing in linux - resizing the window does no good".
I am new here and after I familiarize myself with the software, I would be willing to help with whatever is needed.
Good going boys and girls!
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sun Sep 05, 2010 6:37 am
by bazuka
@cakesson
ur right, and thats a very stupid thing to happen, coz mel is mel, maya 2009 is 2009
and everything should be the same no matter what OS u have, so we come to conclusion that AD didnt do what they should

(if u know what i mean

)
i test it under linux 2011 and everything was fine

, now im installing 2009 and ill check the same thing and make corrections
cheers & 10x for help, soon as i get to UI thing i let u know...
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sun Sep 05, 2010 12:01 pm
by Phr0stByte
bazuka wrote:@cakesson
ur right, and thats a very stupid thing to happen, coz mel is mel, maya 2009 is 2009
and everything should be the same no matter what OS u have, so we come to conclusion that AD didnt do what they should

(if u know what i mean

)
i test it under linux 2011 and everything was fine

, now im installing 2009 and ill check the same thing and make corrections
cheers & 10x for help, soon as i get to UI thing i let u know...
Please check resolution too - I think I have seen issues with like this with other plugins, and I think I run at a lower res than most (1280x1024 - I can't afford better monitors)

Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sun Sep 05, 2010 1:49 pm
by bazuka
i will, im running on 1680x1050 here
what do u think about tabs?
maybe i could split settings into few tabs for people on linux

Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sun Sep 05, 2010 3:04 pm
by Phr0stByte
bazuka wrote:i will, im running on 1680x1050 here
what do u think about tabs?
maybe i could split settings into few tabs for people on linux

That could work, but it would probably be better to keep everything universal and the same, no batter the platform. Of course it all depends on what the problem is I am seeing here (my screenshot). The cause/reason might be a simple thing.
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sun Sep 05, 2010 8:07 pm
by bazuka
@Phr0stByte
my friend tell me does this works for u, i made some changes in UI, i used the xsi GUI for octane exporter
cheers
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sun Sep 05, 2010 9:04 pm
by Phr0stByte
bazuka wrote:@Phr0stByte
my friend tell me does this works for u, i made some changes in UI, i used the xsi GUI for octane exporter
cheers
OK - I can get it to export an OBJ, but that is about it. I have to then MANUALLY start octane and bring it in. When I manually import the scene, It is at the default resolution - no matter what I specify in the plugin window. It is definitely better though.
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Mon Sep 06, 2010 6:19 pm
by bazuka
u cant start octane from the exporter?
cheers