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				Re: Version 3.00 - R1.1 (25.05.2016) - Stable version
				Posted: Tue Jun 07, 2016 8:23 am
				by pxlntwrk
				aoktar wrote:Here is a test build for before doing a release. I'll need some information about stability. This is first working version with material stacking. I wrote the limitations.
R17-Win: 
https://render.otoy.com/customerdownloa ... -test3.rar
R17-Mac: 
https://render.otoy.com/customerdownloa ... Macosx.zip
Changes of V3.01-test3
- Fix: ignored range parameter in animated sequences
- Fix: Not visible volume/scatter objects on first frame renders
- Experimental material stacking feature
- Fix: enabled partial-alpha parameter for old scenes.
MATERIAL STACKING LIMITATIONS
-limitations: only works with c4d materials and octane materials and will not work with mix materials in any combination
-works with flat/cube/cylindrical/spherical projection types. Doesn't account the current tag's UVW mapping coordinates. It takes it from previous material which has not alpha/opacity.
-Can work with selection assignments. But it's still limited on complex selection sets
-go with mix material setups for advanced usages
 
Hi,
I feel that this version 3.01 test3 does not work with network rendering here ?
I may be missing something 
 
Anyway, if anyone can post an example of "material stacking" I do not know how make it work ? thanks in advance  
 
			 
			
					
				Re: Version 3.00 - R1.1 (25.05.2016) - Stable version
				Posted: Tue Jun 07, 2016 10:40 am
				by Improdu
				Hi Ahmet,
Maybe i missed something but on the v3 R1.1 i can't see the "scale" parameter in the scattering medium node?
Thanks
 
			 
			
					
				Re: Version 3.00 - R1.1 (25.05.2016) - Stable version
				Posted: Tue Jun 07, 2016 11:45 am
				by nehale
				Does Anyone else have log in and out issues with version 3, very frustrating, can log out of my work pc to work at home
			 
			
					
				Re: Version 3.00 - R1.1 (25.05.2016) - Stable version
				Posted: Tue Jun 07, 2016 12:35 pm
				by aoktar
				Improdu wrote:Hi Ahmet,
Maybe i missed something but on the v3 R1.1 i can't see the "scale" parameter in the scattering medium node?
Thanks
 
If you check old version you'll see just names are changed. Scale=density now.
 
			 
			
					
				Re: Version 3.00 - R1.1 (25.05.2016) - Stable version
				Posted: Tue Jun 07, 2016 12:47 pm
				by aoktar
				nehale wrote:Does Anyone else have log in and out issues with version 3, very frustrating, can log out of my work pc to work at home
It hopefully will be fixed on next SDK.
 
			 
			
					
				Re: Version 3.00 - R1.1 (25.05.2016) - Stable version
				Posted: Tue Jun 07, 2016 12:48 pm
				by aoktar
				Ron wrote:Hi Ahmet,
the Test3 version is working well with me. Stacked 3 materials - one C4d with two octane.
Mat-Stacking.jpg
Mat-Stacking_2.jpg
Thanks - your imrovements are always awesome!
Ron
 
Cool, thanks!
 
			 
			
					
				Re: Version 3.00 - R1.1 (25.05.2016) - Stable version
				Posted: Tue Jun 07, 2016 12:50 pm
				by aoktar
				Improdu wrote:Hello Ahmet,
Just to notify you about a crash with the Daylight Tag.
In the medium tab, when you already added a medium, and then you click the "Add Fog" button, it causes a crash of c4d.
Windows 10, R17, Octane V3 1.1
Clement
Ahh i see. It happens when slot is filled. I'll fix it.
 
			 
			
					
				Re: Version 3.00 - R1.1 (25.05.2016) - Stable version
				Posted: Tue Jun 07, 2016 12:52 pm
				by aoktar
				pxlntwrk wrote:
Hi,
I feel that this version 3.01 test3 does not work with network rendering here ?
I may be missing something 
 
Anyway, if anyone can post an example of "material stacking" I do not know how make it work ? thanks in advance  
 
It doesn't match the Standalone versions.
 
			 
			
					
				Re: Version 3.00 - R1.1 (25.05.2016) - Stable version
				Posted: Tue Jun 07, 2016 12:58 pm
				by pxlntwrk
				aoktar wrote:
It doesn't match the Standalone versions.
Yes i saw that,
But I am not able to find 3.01 Standalone or the good one ?
 
			 
			
					
				Re: Version 3.00 - R1.1 (25.05.2016) - Stable version
				Posted: Tue Jun 07, 2016 1:08 pm
				by aoktar
				pxlntwrk wrote:aoktar wrote:
It doesn't match the Standalone versions.
Yes i saw that,
But I am not able to find 3.01 Standalone or the good one ?
 
It's based on a test SDK. I'll make a new release based on previous SDK(3.00).