Page 23 of 44
Re: OctaneRender for DAZ Studio 3.0.6 [TEST]
Posted: Tue Mar 22, 2016 4:10 pm
by AlfaseeD
face_off wrote:Ps Are you still considering this feature (custom default render setting) ?
It's something that the plugin needs, however with the current codebase it is not easy to implement, so it's something I would rather tackle after Octane 3 is released.
Paul
Nice, thank you!
Re: OctaneRender for DAZ Studio 3.0.6 [TEST]
Posted: Fri Apr 08, 2016 3:05 am
by Hydra
I just upgraded to Daz 4.9, Octane 3.06, and the latest NVidia drivers...
What is going on with Node Graph Editing? When I select a material in the Materials Pane, it does nothing. I have to manually select the Node Graph Editor. This will make the whole affair extremely tedious to use.
Is there a secret option I don't know about?
Re: OctaneRender for DAZ Studio 3.0.6 [TEST]
Posted: Fri Apr 08, 2016 4:42 am
by face_off
What is going on with Node Graph Editing? When I select a material in the Materials Pane, it does nothing. I have to manually select the Node Graph Editor. This will make the whole affair extremely tedious to use.
I think you are referring to....
3.0.4.11
- Double clicking an Octane Material in the Material tab no longer opens the Nodegraph Editor. Use the Nodegraph Editor button instead.
This was done because Qt was interpreting right and left mouse clicks as double clicks in certain situations, resulting in the NodeGraph window opening when it was not wanted. My apologies if this has caused an issue for you. The functionality as it was was not working correctly - so this seemed the best solution.
Paul
Re: OctaneRender for DAZ Studio 3.0.6 [TEST]
Posted: Fri Apr 08, 2016 5:40 am
by Hydra
That sounds correct...
I did do a lot of material editing, and this will make that very very tedious.
Re: OctaneRender for DAZ Studio 3.0.6 [TEST]
Posted: Sun Apr 17, 2016 11:36 am
by face_off
I have refreshed the installer at the top of this thread with:
3.0.6.17
- Fixed issue where the Image Browser was not working correctly when rending an animation
- Fixed issue where Geometry Shells were not being updated correctly
Thanks
Paul
Re: OctaneRender for DAZ Studio 3.0.6 [TEST]
Posted: Mon Apr 18, 2016 6:53 am
by face_off
I have refreshed the installer at the top of this thread with:
3.0.6.18
- Additional fix to the Image Browser
Paul
Re: OctaneRender for DAZ Studio 3.0.6 [TEST]
Posted: Wed Apr 20, 2016 1:34 am
by swipswap
Any possibility of getting access to alpha 9 for the plugin? Aching for region rendering
Thanks in advance
Re: OctaneRender for DAZ Studio 3.0.6 [TEST]
Posted: Wed Apr 20, 2016 11:55 am
by face_off
There are a few issues with Alpha 9, so I would prefer to wait for Alpha 10.
Paul
Re: OctaneRender for DAZ Studio 3.0.6 [TEST]
Posted: Thu Apr 21, 2016 2:57 pm
by rajib
face_off wrote:I have refreshed the installer at the top of this thread with:
3.0.6.18
- Additional fix to the Image Browser
Paul
Thanks Paul

!
Btw. any chance of getting a backplate image option ? Perhaps as an option under
Octane->Preferences->Background display (If alpha is activated) ? Current options are
None, Border, Checkerboard. An option to load ones own image will be great. The other option would be to pick the image from the
DAZ->Environment if present. Either way, it will allow to render with a HDRI light but use a different image for the sky / background.
Re: OctaneRender for DAZ Studio 3.0.6 [TEST]
Posted: Fri Apr 22, 2016 4:54 am
by TRRazor
Btw. any chance of getting a backplate image option ? Perhaps as an option under Octane->Preferences->Background display (If alpha is activated) ? Current options are None, Border, Checkerboard. An option to load ones own image will be great. The other option would be to pick the image from the DAZ->Environment if present. Either way, it will allow to render with a HDRI light but use a different image for the sky / background.
Can be done already - if also not completely in-engine.
Render your image with your desired HDRi and tick "Alpha Channel" in the render settings.
Open an image editing program of your choice and load the alpha channel - replace the background with one of your choice.
There are, however, a couple of advantages if one would be able to handle all of this in-engine.