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Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***

Posted: Mon Mar 10, 2014 2:52 pm
by aoktar
hey Rudi,
what do you see on GPU and CPU usages?

Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***

Posted: Mon Mar 10, 2014 3:32 pm
by Rudi
aoktar wrote:hey Rudi,
what do you see on GPU and CPU usages?

The graphics card cycles maximum 1200 MHz on current 928 MHz back. She should only 324 MHz clocks. Is a Titan. The CPU is virtually zero. C4D Project close. GPU clock of next 928 MHz. The desktop of C4D is empty.

The GPU goes back only to 324 MHz (Running dry) if C4D is completely closed.

Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***

Posted: Tue Mar 11, 2014 4:48 pm
by Weezer
I'm now using the latest builds for Octane and the C4D plugin (on OS X), but my HDRI skies result in a totally black render. I'm not doing anything different to before. Anyone else got this problem?

Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***

Posted: Tue Mar 11, 2014 4:53 pm
by aoktar
Hi to all,
There is a new workflow version to pretesting

There is latest version, with some new workflow as in video:
[vimeo]http://www.vimeo.com/88780657[/vimeo]


Also last version for testing
http://render.otoy.com/customerdownload ... 1a-win.zip

Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***

Posted: Tue Mar 11, 2014 7:11 pm
by brasco
Nice, that's looks like a very nice addition!

cheers
brasc

Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***

Posted: Wed Mar 12, 2014 2:06 pm
by NVN
sooo nice :-)

Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***

Posted: Thu Mar 13, 2014 9:21 pm
by shawnfrueh
Hi Aoktar, is it possible to get a 'save to picture viewer' feature for when you are rendering in the live viewer?

Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***

Posted: Thu Mar 13, 2014 9:28 pm
by aoktar
shawnfrueh wrote:Hi Aoktar, is it possible to get a 'save to picture viewer' feature for when you are rendering in the live viewer?
i'll look for it, nice idea

Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***

Posted: Thu Mar 13, 2014 10:06 pm
by NVN
hi aoktar.

can u say me, how i can get the old Turbulence 3D Space?
I have some trees and i want some color mix.
With the old Turbulence Shader i could mix some materials in the true 3D Space.
Now, the turbulence shader had uv-cordinates and wont work any more.

Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***

Posted: Thu Mar 13, 2014 10:42 pm
by aoktar
NVN wrote:hi aoktar.

can u say me, how i can get the old Turbulence 3D Space?
I have some trees and i want some color mix.
With the old Turbulence Shader i could mix some materials in the true 3D Space.
Now, the turbulence shader had uv-cordinates and wont work any more.
all shaders now have transform and projection slot. Just activate projection and select XYZ to UVW type. If you don't activate that will be uv mapped

also you can check projection types in this manual:
http://render.otoy.com/customerdownload ... manual.pdf