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Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Thu Dec 01, 2011 10:26 pm
by GDRS
matej wrote:The whole software industry is based on delays and missed release dates, so you guys shouldn't have hung on to 1st December so much...
Just my two cents of hornets nest stirring

Wise words!!!
As many told before including me lets all relax and drink a cup of coffee.....

Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Thu Dec 01, 2011 10:28 pm
by radiance
Hi guys,
We are wrapping things up, making sure everything works perfectly,
And making sure a complete manual comes with the first release, changing the website, shop, licensing etc...
I had flu last week so we have a bit of a delay,
We will aim for monday, in 3 days
Just be a bit patient,its nearly ready to go out...
Radiance
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Thu Dec 01, 2011 10:32 pm
by kubo
take your time, make it right, in the end it'll be better for all, besides, zombies will be zombies, and we'll be around haunting this grounds no matter what

Also, along with the plugin 2.6 is expected, right? cause I've got so much hopes in that build as in the plugin (so much awesomeness has to create a worm hole of its own

)
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Thu Dec 01, 2011 10:33 pm
by Ian.Kidston
Sorry to hear you were unwell, but happy to hear that it will all be available on Monday (or thereabouts

) I can now stop checking the web site every 15 minutes
Cheers,
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Thu Dec 01, 2011 10:35 pm
by GDRS
radiance wrote:Hi guys,
We are wrapping things up, making sure everything works perfectly,
And making sure a complete manual comes with the first release, changing the website, shop, licensing etc...
I had flu last week so we have a bit of a delay,
We will aim for monday, in 3 days
Just be a bit patient,its nearly ready to go out...
Radiance
matej wrote:
The whole software industry is based on delays and missed release dates, so you guys shouldn't have hung on to 1st December so much...
Just my two cents of hornets nest stirring
GDRS wrote:
Wise words!!!
As many told before including me lets all relax and drink a cup of coffee.....
GDRS wrote again
Lots of coffee's....... thanks for the answer radiance, see you all guys on Monday...
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Thu Dec 01, 2011 11:19 pm
by jamestmather
Thanks for the update. Appreciated.
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Fri Dec 02, 2011 12:58 am
by kirk
Sounds like a great thing I always dreamed about . All the complications with exporting, scale mismatch, materials re-creation and crashing constantly in-between are what made me abandon Octane. Too bad I have Max 2008 and don't see any other reasons to upgrade it.
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Fri Dec 02, 2011 6:33 am
by jitendra
radiance wrote:Hi guys,
We are wrapping things up, making sure everything works perfectly,
And making sure a complete manual comes with the first release, changing the website, shop, licensing etc...
I had flu last week so we have a bit of a delay,
We will aim for monday, in 3 days
Just be a bit patient,its nearly ready to go out...
Radiance
You are doing a great job !!!
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Fri Dec 02, 2011 7:58 am
by YoonKyung
Does <OctaneRender for 3ds max> support network(distributed) render?
In other words, can we use multiple OctaneRender standalones at once with OctaneRender for 3ds max?
If the network render would be supported, it will be fantastic.
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Fri Dec 02, 2011 8:35 am
by laurent_beaumont
when the new plugins Octane render for 3dsmax will be available ?