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Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)

Posted: Sun Jan 22, 2023 12:51 pm
by aoktar
freeter_e wrote:feedback:

objecttag to null object, subdivision level modified, live viewer not update

must click "send your scene and restart new render"

version: 2022.1-[R5]
It has to be like that because of performance reasons and limitations of update system.

Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)

Posted: Sun Jan 22, 2023 1:28 pm
by SSmolak
It has problem with updating scene nodes, capsules too :

Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)

Posted: Sun Jan 22, 2023 1:39 pm
by aoktar
SSmolak wrote:It has problem with updating scene nodes, capsules too :
Same answer will go to you also

Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)

Posted: Sun Jan 22, 2023 2:18 pm
by freeter_e
aoktar wrote:
freeter_e wrote:feedback:

objecttag to null object, subdivision level modified, live viewer not update

must click "send your scene and restart new render"

version: 2022.1-[R5]
It has to be like that because of performance reasons and limitations of update system.
ok, thank you

Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)

Posted: Sun Jan 22, 2023 4:45 pm
by freeter_e
modify material type, some problem.

I didn't know this is octane setting or bug?

version: 2022.1-[R5]

Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)

Posted: Sun Jan 22, 2023 5:00 pm
by Kalua
Hi, Aoktar
Is it normal to have the "Chaos node" to behave very differently if placed before or after a "Color Correction" nodde?
Don't remember seeing this difference on earlier builds. On Standalone we don't see this problem.
Please see pitures.

Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)

Posted: Wed Jan 25, 2023 9:11 pm
by SSmolak
Is there chance to add input, working node pin to color correction - mask ? At the moment simple masking of texture corrections needs to use more nodes. This mask correction in color correction node without input is useless.

Re: Cinema4D 2022.1-[R6] (Latest stable) (26.01.2023)

Posted: Thu Jan 26, 2023 5:02 pm
by SSmolak
Material viewport display issue using standard material and metalness parameter :
standard_surf_metalness_c4d_viewport_issue.jpg
If object doesn't have uv map it display fine in uv material projection. But other projections flat, cubic still have this issue.

Re: Cinema4D 2022.1-[R6] (Latest stable) (26.01.2023)

Posted: Thu Jan 26, 2023 6:21 pm
by aoktar
SSmolak wrote:Material viewport display issue using standard material and metalness parameter :
standard_surf_metalness_c4d_viewport_issue.jpg
If object doesn't have uv map it display fine in uv material projection. But other projections flat, cubic still have this issue.
Don't know what you're assuming here but there's not any capability to write/develop the shaders for viewport materials. We just render a flat plane and apply as diffuse. Maxon never provided any example or sources for doing something better.

Re: Cinema4D 2022.1-[R6] (Latest stable) (26.01.2023)

Posted: Thu Jan 26, 2023 6:31 pm
by SSmolak
aoktar wrote: Don't know what you're assuming here but there's not any capability to write/develop the shaders for viewport materials.
I'm not report that this should simulate metallic material but it lose color in viewport - materials are totally black. It's better to have plain color than black.

Strange that I didn't noticed this before but in all other material types, universal... there is the same view issue :
met_view.jpg
Problem is more noticeable if we have one large metallic material like this :
metal_view.jpg
All building is black in viewport because of metallic panels.