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Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Mon Mar 27, 2017 4:02 am
by rajib
rajib wrote:
face_off wrote:Following is a pre-release built with Octane 3.06 TEST 4. This version will hopefully resolve the Normal mapping issue people have had with the previous 3.06 builds.

Paul
Thanks Paul. Will try this out. I was having the issue with the normal mapping with the previous one.
Paul, I can confirm the latest one compiled against Octane 3.06 TEST 4 seems to have solved the normal issue. I am not getting the same issue I was getting in the one compiled against TEST 3. Thanks for the update. The adaptive render does seem to help speed up the render. Btw. where are the new Add/Subtract/Comparison/Triplanar texture nodes ? Can't seem t locate them in the plugin. Maybe I will overlooking something. The camera parameter changes I am able to use.

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Mon Mar 27, 2017 9:12 pm
by face_off
Btw. where are the new Add/Subtract/Comparison/Triplanar texture nodes ?
I will add these in the next release.

Paul

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Tue Mar 28, 2017 5:59 am
by rajib
face_off wrote:I will add these in the next release.

Paul
Thanks Paul. Have been looking for the add/subtract functionality for a long time and it is good to see Octane has finally added it and you will be adding the functionality to the Octane plugin.

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Tue Mar 28, 2017 6:45 am
by TRRazor
For those amongst you, looking to find information on adaptive sampling (which can greatly cut rendering times, if used with the right settings) check out inlifethrill's well-written easily digestible essay: https://inlifethrill.com/adaptive-sampl ... ne-render/

It is particularly useful, when you have scenes which - in some areas - are a lot noisier than in other areas. With adaptive sampling, you can clear that noise faster.

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Thu Mar 30, 2017 1:04 am
by Laticis
Hi Notiusweb,

Thank you for letting me know that.

I haven't had a chance to do any more work or testing since my last post and I have one more week before heading off on holiday for two weeks.
So say the least my system has been frustrating me to no end and looking forward to resolving it.
Thanks to your post at least now I know it's definitely not a hardware issue.
Notiusweb wrote:
Laticis wrote:
Leonides02 wrote: I'm afraid I'm no help, but thanks for the info. I have a new PC on the way. I'd better avoid those automatic updates for awhile.
It could just be my PC, more so related to the Titan Z's part that's what sucks, I just can't find the root cause, only crashes.
Originally I thought it was the DAZ Studio update.

Installed 378.66-desktop-win10-64bit-international - Iray is now working but instant BSOD when opening up Octane standalone.

This is the error: VIDEO-TDR-FAILURE (nvlddmkm.sys)
We should probably touch base with developer of Main build, I have Titan Z and experienced crashes with latest version of Octane and latest Nvidia drivers. Once I rolled back to 372.90, no crashes, but anything after crashes BSOD on Daz with OcDS plugin and standalone. I am using Win 7 and only had the crashing when I had my rig going with all 6 Titan Z cards powered on (If I had 3, for example, no issue...and any Titan X's aren't a problem either. And it happens at app startup). But the fact that it works with some drivers and not others tells me that the CUDA 8 implementation is involved somehow (think it came after 372.90.) Have you touched base with Abstrax in the main standalone build forum?

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Thu Mar 30, 2017 5:59 pm
by MyRho
Hi.

For me the build 3.6.3.32 is way sloooooow....
I didn't understand how to set up all that Adaptive Sampling, new Bokeh pins, new Pano Camera DOF pins stuff. And I have to admit I really don't know what to do with those features :-)
But I've found that (happened in earlier versions also) sometimes octane simply doesn't accept or recognise if I change the camera or pose or whatsoever in the viewport in DS. Whenever I open the octane viewport and start rendering octane does render the last scene rendered before - it doesn't use the new camera or pose.
Tried to do a force reload or a reload of my scenes but in most cases (after a looooong time of re-loading) all the textures are gone and every thing is just black - or octane crashes while reloading the scene.
In 3.6.3.32 I've found that the viewport is acting very slowly if I use a HDRI and change the x- y- z- axis. In the earlier versions I could see the effect immediately but now I can see many artifacts when I "move" the HDRI and octane seems to freeze but after 20 or 30 seconds it starts rendering again.

So I went back to 3.5.3.31 which is running fine on my computer.

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Thu Mar 30, 2017 9:20 pm
by face_off
Tried to do a force reload or a reload of my scenes but in most cases (after a looooong time of re-loading) all the textures are gone and every thing is just black - or octane crashes while reloading the scene.
What does the System->Octane Log panel report when this happens pls?

Paul

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Fri Mar 31, 2017 4:52 am
by Notiusweb
Hi Paul, I just realized something when I was recently asking you for the whole expanded-background image carry-over thing in place of the 'Visible Environment'.
I was making the alternative too complicated...

Can you add this option, which the standalone has, I'm imagining just make it consistent with what the standalone does. Same abilities, same limits:
Octane PNG.jpg
As far as the questions about should there be scaling/stretching/cropping, and whether it would confuse the person who thinks they could save it, etc, it could do/work just like the standalone, and only serve as a tool to help the user shape the render against the flat 2D background image the saved PNG will be composited against, outside of OcDS.
The image would never be carried over from Daz and never be exported out of OcDS, and never would be considered as part of the render by OcDS.

Could this work? Thinking more reasonable idea given everything is in standalone already.

Thanks again!
Notiusweb

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Sat Apr 01, 2017 6:44 am
by Laticis
I performed another clean sweep for Nvidia Drivers today, installed 378.92-desktop-win10-64bit-international-whql, Octane Standalone 3.04.5 crashes in the first few minutes....GPU gives

Feeling very confident now that this is Driver Issue related.

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Posted: Sat Apr 01, 2017 11:29 am
by face_off
Hi Paul, I just realized something when I was recently asking you for the whole expanded-background image carry-over thing in place of the 'Visible Environment'.
I was making the alternative too complicated...

Can you add this option, which the standalone has, I'm imagining just make it consistent with what the standalone does. Same abilities, same limits:
That Octane Standalone feature is not part of the Octane API, so does not really change the situation - sorry.
I performed another clean sweep for Nvidia Drivers today, installed 378.92-desktop-win10-64bit-international-whql, Octane Standalone 3.04.5 crashes in the first few minutes....GPU gives

Feeling very confident now that this is Driver Issue related.
I haven't seen other reports of this - so my guess is this is a hardware issue. Have you tried underclocking your card (as per the link in my signature)?

Paul