Page 22 of 28
Re: New version 1.18a (SDK 1.33) *** 26.02.2014***
Posted: Wed Mar 05, 2014 7:01 pm
by shawnfrueh
Hey Aoktar, Started running some network tests with 1.18b test1. Some of the textures cant be found while others are fine. when I check the materials that have a "missing" texture and it is not set to an imageTexture ill add it, then the materials are found just fine. Why cant octane find some textures while it finds others (set up the same way) without a problem?
After digging around a bit in the textures I successfully ran a scene over the network with 4 computers with no difference in the rendered images!
Re: New version 1.18a (SDK 1.33) *** 26.02.2014***
Posted: Wed Mar 05, 2014 7:26 pm
by aoktar
shawnfrueh wrote:Hey Aoktar, Started running some network tests with 1.18b test1. Some of the textures cant be found while others are fine. when I check the materials that have a "missing" texture and it is not set to an imageTexture ill add it, then the materials are found just fine. Why cant octane find some textures while it finds others (set up the same way) without a problem?
After digging around a bit in the textures I successfully ran a scene over the network with 4 computers with no difference in the rendered images!
where is the unfound textures? did you see a error message in console for that?
Re: New version 1.18a (SDK 1.33) *** 26.02.2014***
Posted: Wed Mar 05, 2014 7:45 pm
by shawnfrueh
The unfound textures show up while rendering in the console.
Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***
Posted: Thu Mar 06, 2014 8:07 pm
by shawnfrueh
Tested out version 1.20a save scene with assets. This time it saved the HDR but did not save an actual C4D file.
Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***
Posted: Thu Mar 06, 2014 8:17 pm
by aoktar
shawnfrueh wrote:Tested out version 1.20a save scene with assets. This time it saved the HDR but did not save an actual C4D file.
thanks, i'll fix it soon
Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***
Posted: Fri Mar 07, 2014 11:26 am
by brasco
Getting a C4D hang when switching projects with Live Viewer open (with 1.20a), it just starts using a single core fully and doesn't recover.
Everything else is really stable and fast!
cheers
brasc
Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***
Posted: Sat Mar 08, 2014 11:03 am
by Ron
I ran V1.20a/SDK 1.35.1. The status info in live viewer window in the lower left corner is gone. Can't activate it by clicking like before.
Some scenes with high polygone count stop rendering anmations after frame 1.
Any suggestions?
Regards - Ron
Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***
Posted: Sat Mar 08, 2014 1:50 pm
by aoktar
Ron wrote:I ran V1.20a/SDK 1.35.1. The status info in live viewer window in the lower left corner is gone. Can't activate it by clicking like before.
Some scenes with high polygone count stop rendering anmations after frame 1.
Any suggestions?
Regards - Ron
you should click without select material or dof picking. have you activated multipass for this animations? Can you notify about progress on this frame? Is there a situation on values as going down?
Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***
Posted: Mon Mar 10, 2014 3:50 am
by shawnfrueh
Hey Aoktar, Is there a way to copy all the data from the live viewer settings to the override settings in the render settings? And can the live viewer settings be accessed outside of the live viewer to be used with custom render scripts?
Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***
Posted: Mon Mar 10, 2014 2:35 pm
by Rudi
Why cycles the graphics card because not down, when it is finished rendering?
The power consumption is really this enormously high.
Is this a bug? Must be Yes...
My PC power consumption
Desktop C4D 130 W
Live Viewer Rendering 322 W
Liveviewer Render
finish 221 W
Live Viewer
closed 221 W
Picture Manager render 327W
Picture Manager render finished 227W
Picture Manager render finished closed 213W
Picture Manager render finished with Multi-Pass 327 W
