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Re: Version 3.06.2 - Latest stable
Posted: Mon Aug 21, 2017 8:24 am
by ralf_breninek
aoktar wrote:Weezer wrote:Nice to see you have Forester and RealFlow on your test rig

Yes both are on my interest for better support.
Nice to read you are looking into Forester too, have bought it last year and only used it twice, gotta check it out again.

Re: Version 3.06.2 - Latest stable
Posted: Mon Aug 21, 2017 8:44 am
by Ron
aoktar wrote:Weezer wrote:Nice to see you have Forester and RealFlow on your test rig

Yes both are on my interest for better support.
Better Forester Support. Very nice!

Re: Version 3.06.2 - Latest stable
Posted: Tue Aug 22, 2017 10:43 pm
by Inky
Otoy, you guys are doing a great job with your updates lately!
Any word on when displacement will stop pulling apart polygons on geometry? And also, when it will start accepting different projections types?
Keep up the amazing work!
Re: Version 3.06.2 - Latest stable
Posted: Thu Aug 24, 2017 11:06 am
by aoktar
I'm dropping a test build just for getting some early feedbacks. Only windows/regular build. I'll make detailed explanations and samples soon in seperate topic.
CHanges for 3.07
- Volume object update detection
- Node editor: Undo/redo update issue on embedded editor with node parameters
- Fix: Crashes with Meshno>3 on Object tag
- Scatter object: Animated/deformed objects support on distribution slot. Fix wrong weights on effectors. Fix unnecessary calculation on camera navigation. Instance color support. Shader effector UV support.
- Initial colorID support for particles/scatter object.
- Fix: Broken "-exportORBX" commandline parameter.
- Better Camera MotionBlur processing for fixing some issue of CamMoblur detection.
- Fix: Triplanar bug on handling of initial channel.
- Triplanar node, single texture improvement.
- Change: Internal diffuse color changed from gray to black for internal material of Light Tags. It may cause a small amount difference on results of illumination effect.
- Floor object support added. Tiling from texture tags will not work. So use transform nodes in textures for scaling.
- Node Editor: Solo mode for textures
- more.....
Plugin:
https://render.otoy.com/customerdownloa ... 3a-win.zip
Standalone:
viewtopic.php?f=33&t=62636
New core features:
viewtopic.php?f=33&t=62395
Re: Version 3.06.2 - Latest stable
Posted: Thu Aug 24, 2017 12:38 pm
by Studio21
Ty Ahmet! will start testing right away
Looking forward for some simple example scenes demonstrating the new X-particles and scatter features
PS: Do i need to install the latest standalone to test this?
Best,
Guy
Re: Version 3.06.2 - Latest stable
Posted: Thu Aug 24, 2017 1:16 pm
by aoktar
Studio21 wrote:Ty Ahmet! will start testing right away
Looking forward for some simple example scenes demonstrating the new X-particles and scatter features
PS: Do i need to install the latest standalone to test this?
Best,
Guy
Instance color on material and switch to particles and link an emitter. Then use objecttag, select a particle object with this material.
Re: Version 3.06.2 - Latest stable
Posted: Thu Aug 24, 2017 2:58 pm
by Studio21
Works great so far Ahmet..ty
what is the instance Range node for?
Re: Version 3.06.2 - Latest stable
Posted: Thu Aug 24, 2017 3:40 pm
by eyeonestudio
Hi Dear.. WoW R19.. Thanks Ahmet....
I believe you will add more C4D shader slots to the node editor.
Re: Version 3.06.2 - Latest stable
Posted: Thu Aug 24, 2017 3:52 pm
by Studio21
The list of nodes is getting longish
Time to consider a small search function
Best,
Guy
Re: Version 3.06.2 - Latest stable
Posted: Thu Aug 24, 2017 4:56 pm
by zinogino
Downloaded and tried it on a scene I'm working on.
The new version is pushing my GPU's to 100% which is never done before on the previous version.