I have updated the TEST releases at the top of this thread as follows:
3.08.0.88 (9-Mar-2018)
- Compiled with Octane 3.08 RC1 (see
viewtopic.php?f=33&t=63219 for details)
- Added Toon and Metallic materials
- Toon shading only works in Camera Light toon lighting mode.
- Added Settings tree rightclick menu "Upload to ORC" to upload the currently Viewport scene to the OctaneRender Cloud
- The Replicate proxy function should now be quicker
- Replicated ORBX proxies are now only loaded once into the Octane scene rather than multiple times. This will result in a quicker load time, and less VRAM being used
- Fixed issue where Spective Correction was not working in the Rhino Render panel
- You can use OSL Textures by changing the Material Node Type to a NodeGraph and then adding an OSL Texture
- All Image, Alpha Image and Float Image files are now loaded with HDR Texture Bit Depth set to Automatic
- Added Custom Lut pin to the Imager node. Load .cube file into this node
- Changed the plugin version number to make it clearer which Octane release it uses
- Added support for Rhino6 - however many of the new Rhino6 features such as the integrated render viewport and Change Queue and Embedded Texturemaps are not yet implemented
There are likely to be a few issues with the Rhino6 build do to the large amount of changes needed, so pls use with caution.
I will post Subscription builds with the next stable release of Octane.
Paul