Re: Roadmap for the maya plugin
Posted: Sun Aug 07, 2016 6:14 pm
I think so - Not?
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what version of the V2 plugin are you using ?mosssi wrote: Batch render from Maya just saves .exr files with 12 MB size but all blank (file names are frame.0001.passes.exr)
I don't remember having this issue,mosssi wrote: Batch render from command line works but it doesn't save Beauty pass just other passes.
right, this is not supported yet by octane core, but I guess it could be easily hacked in Maya.mosssi wrote: Can not support UDIM for textures
Right, octane file path are badly implemented in V2, they should use the builtin maya fonctionnality (finger crossed for V3)mosssi wrote: Can't expand environment variables in paths
As Jimstar said you can dispay some texture connecting a 2d placement texture.mosssi wrote: Can't show textures on viewport
rigth, but I'm not sure it's totaly octane plugin's fault, I remember the reload texture button didn't worked well with other renderer too,mosssi wrote: After changing a texture the old texure remains on cache memory and I should change the file name (needs somethig like arnold texture flush)
Can you be more specific ?mosssi wrote: Can't handle Maya utilities
I'm using 2.24.2_-_7.14 . Is it any different?calusi wrote: what version of the V2 plugin are you using ?
This looks like a bug which was corrected in the 2.24.2 / 7.24 version...
That's not the scene fault. But maybe I'm wrong. Can you confirm that the Composite channel in .exr file is the same as Beauty pass and RGB channel is empty instead?calus wrote: can you share a simple scene with this problem ?
Do you mean by Otoy's developers?calus wrote: right, this is not supported yet by octane core, but I guess it could be easily hacked in Maya.
I hope so.calus wrote: Right, octane file path are badly implemented in V2, they should use the builtin maya fonctionnality (finger crossed for V3)
I will try that really soon. Thank you.calus wrote: You can use my script to override octane shader in viewport 2.0 with maya shaders:
I mean all the Maya shading nodes like layer texture or multiply or ...calus wrote: Can you be more specific ?
Yes! of course it's very differentmosssi wrote: I'm using 2.24.2_-_7.14 . Is it any different?
I would have to install 7.14 to confirm, but I'm not surprised, as I said, passes were mostly unusable at some point.mosssi wrote: That's not the scene fault. But maybe I'm wrong. Can you confirm that the Composite channel in .exr file is the same as Beauty pass and RGB channel is empty instead?
yes was taking about Kai,mosssi wrote: Do you mean by Otoy's developers?
right, but using octane nodes, they work differently but can achieve the same result as maya utility nodes.mosssi wrote: I mean all the Maya shading nodes like layer texture or multiply or ...
Although there are some more fixes to do yet, all batch render stuffs looks correct now. Thank you Calus and Kai.calus wrote: So I suggest to try the 7.24 version,
and if you still have some problems (or some new ones),
I have done a python script to handle UDIM textures with the Octane pluginmosssi wrote: Can not support UDIM for textures