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Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Tue Nov 04, 2014 9:25 pm
by abstrax
valters wrote:My steps was simple, I have just render two images, one with single gpu and second with both gpus. Both renders with the same amount of samples. After this just switching fast between two images I can see that block thing. Can you upload two rendered images, one with single card and second with two gpus and Pri. on?
The first image was rendered on a Titan:
new_day_test_1.png
... and the second on a 690 and a Titan:
new_day_test_2.png

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Tue Nov 04, 2014 10:02 pm
by Pixelkingdom
I have got the same issue - i think. I will post tomorrow my screenshots. It look like a block which is noise free. But the rest of the picture has a lot of noise.

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Tue Nov 04, 2014 10:16 pm
by aoktar
Pixelkingdom wrote:I have got the same issue - i think. I will post tomorrow my screenshots. It look like a block which is noise free. But the rest of the picture has a lot of noise.
ok, i applied "different matte" in AE. When i subtract priority image from non-priority, i can see a rectangle. But no rectangle between priority-to-priopriy or nopri-to-nopri. Also i'll compare with 1000's maxsamples.

EDIT:
Hi, we can reproduce that here. There is a problem when "render priority" is active. I hope that's easily fixable.
Thanks for contributions

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Wed Nov 05, 2014 2:41 am
by abstrax
valters wrote:nvidia driver: 344.16
gpu1: GTX 680
gpu2: GTX 760
OS: Windows 7 Pro x64
C4D: R15
octanePlugin: Version 2.12.1 - final (updated on 28.10.14)

p.s. added files:
after restart+new scene. DL kernel. + Difference Matte to see difference
+ one 4000x720 Difference Matte and pixels count
Ok, the problem will be fixed with the next Octane version. Thanks for finding the bug.

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Wed Nov 05, 2014 8:29 am
by valters
abstrax wrote:
valters wrote:nvidia driver: 344.16
gpu1: GTX 680
gpu2: GTX 760
OS: Windows 7 Pro x64
C4D: R15
octanePlugin: Version 2.12.1 - final (updated on 28.10.14)

p.s. added files:
after restart+new scene. DL kernel. + Difference Matte to see difference
+ one 4000x720 Difference Matte and pixels count
Ok, the problem will be fixed with the next Octane version. Thanks for finding the bug.
Just read all my posts about this problem... :shock:
It was too deep analysis :ugeek: for this small issue :D
I hope it will be helpful on fixing stage ;)
Thank you aoktar & abstrax.

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Wed Nov 05, 2014 10:47 am
by abstrax
valters wrote:Just read all my posts about this problem... :shock:
It was too deep analysis :ugeek: for this small issue :D
You can never have too much detail - usually it's to little. Having detailed information available helps us reproducing the problem and finding the cause.
I hope it will be helpful on fixing stage ;)
Thank you aoktar & abstrax.
It's already fixed. :)

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Wed Nov 05, 2014 2:35 pm
by pBarrelas
It's just me or this update isn't showing the Render Stats and Keep Stats isn't work on R16 for the Live View?
I'm also noticing a small offset on textures used for a Background Object and the actual rendered image, also in R16. I didn't noticed none of these issues with the previous version in R15.

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Wed Nov 05, 2014 3:03 pm
by aoktar
pBarrelas wrote:It's just me or this update isn't showing the Render Stats and Keep Stats isn't work on R16 for the Live View?
I'm also noticing a small offset on textures used for a Background Object and the actual rendered image, also in R16. I didn't noticed none of these issues with the previous version in R15.
Hi,
there is not different since several versions for background object. Can you check again and if there is really problem please post a few images to show that. Also i have checked stats on R16, it's looking as ok.

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Wed Nov 05, 2014 6:26 pm
by pBarrelas
I'll post images as soon as I get to the office!

Re: Version 2.12.1 - final (updated on 28.10.14)

Posted: Thu Nov 06, 2014 12:32 pm
by pBarrelas
In R15 I can get the Render Stats in R15 :

Image

In R16 I can't get any Render Stats:

Image

Here's the offset problem I was refering to:

Image