Page 21 of 37

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Tue Jun 15, 2010 9:05 am
by bazuka
;) hi KillerBean

nice anim

about the probl u have,

well dont know if u know but this hows everything works,

maya2octacne script exports all (visible) object as obj (and as u notice export from maya may take some time, depends on amount of obj in the scene)

after that scripts sends everything to octane with settings for cam, lights, etc...

thats where my "work is finished", now everything what is happening is a part of octane part (i wish i could help)

could u paste some cmd line from maya so i could check what settings scripts exports (sends) to octane...

i hope radiance could join us ;) asap

cheers

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Tue Jun 15, 2010 9:32 am
by radiance
Hi guys,

I'm currently sick and busy on 2.3.
any specific issues -> profide a clear report and make a post and pm me.
i can't watch everything that the same time.

also consider making use of the forum instead of one thread with 30 pages ;)

Radiance

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Wed Jun 16, 2010 6:23 am
by radiance
Hi guys,

Just to keep things manageable, can you stop making 30+ pages threads ?
maybe start making new posts per exporter version,
so the top one is always the latest version, and people can find stuff easier...

Radiance

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Wed Jun 16, 2010 2:20 pm
by cgbeige
That would be more of a hassle for me since I just bookmark this one thread and follow it. I like the updated plug-in on the first page since there's never any old code hanging around to confuse people.

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Wed Jun 16, 2010 8:39 pm
by bazuka
cgbeige my friend, hows going?

did u find any new bugs, probl with script?

i hope ill make some new updates soon, ill add more settings for cfg save, let me know if u need anything else coz at this point

i have oct path, project path, gpu (in new ver), image path

dont know if we need anything else?

cheers

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Wed Jun 16, 2010 10:33 pm
by KillerBean
I think the problem I'm experiencing could be maya specific. Seems like maya is not very efficient when clearing memory. Could be an undo thing. Hmmm.... That's an idea. I'll try turning off the undo cache in maya when rendering next time, to see if it speeds up. I don't know why the memory usage keeps building up after each frame.

Anyways, I'm trying an HD anim render at the moment for further testing.

Thanks,
Jeff

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Thu Jun 17, 2010 2:35 am
by face
KillerBean wrote:I think the problem I'm experiencing could be maya specific. Seems like maya is not very efficient when clearing memory. Could be an undo thing. Hmmm.... That's an idea. I'll try turning off the undo cache in maya when rendering next time, to see if it speeds up. I don't know why the memory usage keeps building up after each frame.

Anyways, I'm trying an HD anim render at the moment for further testing.

Thanks,
Jeff
Maybe the same as in Softimage...
The buildin obj-export have a memory leak.
To test it, make a big scene, show the ram and export the scene with the buildin obj-export.
Then check the ram after the export.
If the resulting obj is 50mb, then the obj-export/maya use 50mb. Export it 10 times, then you have 500mb less memory...

face

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Wed Jun 30, 2010 9:40 pm
by enzyme
With Maya 2011, I have issue when exporting animation. It only renders frame 1. And that's it, nothing else happening. It's fine with 2010.

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sat Jul 03, 2010 10:45 am
by bazuka
enzyme do u still have a probl with anim?

i didint have any probl here i made test with 2009 and 2011 single & animation render...

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sat Jul 03, 2010 12:49 pm
by enzyme
@bazuka

yes, I am still experiencing this. very strange. not scene related, because I tried with a simple cube translation, but still it stuck on frame one. it renders frame one in Octane, it jumped back to Maya, and ... waiting ... nothing. :roll:

- JG