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Re: upcoming beta 2.6: SSS preview renders

Posted: Tue Oct 04, 2011 6:27 pm
by RainerS
Sounds awesome! But I'm still yet to understand what instancing's for. So we could have like 1000 trees that are the same meshes, but no extra rendertime/memory usage?

Re: upcoming beta 2.6: SSS preview renders

Posted: Tue Oct 04, 2011 6:35 pm
by gabrielefx
radiance wrote:
gabrielefx wrote:Any ideas about the price of Octane for 3ds Max?
we will announce it in a few weeks, and it will go into an open beta program alongside of octane, and will also be half price during beta.
it will, as it depends on octane for the engine core, be in beta as long as octane is and will be made final together with octane.

I will also do a promo game, first 200 purchases get a discount, if you can find a discount key somewhere in the forum, so keep your eyes on our forum as soon as it's released.
Radiance
Ok,
do we need Octane standalone installed on the same machine or Octane for Max is another application that works inside Max?

If so then I would ask some questions:
OFM will work with Max material editor?
What about procedural Max and Octane materials, they will coexist together?
All Octane functions will be translated in Max or Max will open the Octane standalone app on every transformation?
All Max 3d primitives will be supported?
OFM will use its own framebuffer?
OFM will render in the Activeshade window or with Production render only?
What about Max-Octane gamma?
OFM will support Backburner for batch renderings for stills and animations?
Can I purchase multiple licenses and work my renderfarm and backburner to do animations?
OFM will use special lights or we will create only mesh lights?
how OFM will manage ies lights?
OFM will use a special camera?
OFM will use MR mesh fur?
OFM will render particle meshes?
OFM will support all materials/mesh Max realtime modifiers?
OFM will have its own Octane Scatter?
OFM will support render elements?
OFM will support Max mesh based plugins like: Realflow Glu3d and GwIvy ?
Realtime tonemapping will be managed in the Environment panel?

Best regards.

Re: upcoming beta 2.6: SSS preview renders

Posted: Tue Oct 04, 2011 7:51 pm
by hadouken
sss AND INSTANCING! No small feat. Congrats and respect to the OCTeam. Can't wait for the next release. I'll be buying into the max octane app as well :)

Re: upcoming beta 2.6: SSS preview renders

Posted: Tue Oct 04, 2011 8:34 pm
by pixelrush
I am interested to see what FAST voxelising is like too. I am hoping it might mean less system ram as well. :geek:
Btw its good to see Refractive have settled into some solid development now after a rather 'stressful' patch. :)

Re: upcoming beta 2.6: SSS preview renders

Posted: Tue Oct 04, 2011 10:58 pm
by kubo
you... you... you just gave me a hard on! OMG not only Instances, which is my top most desired feature, you are giving us SSS, and some other nice features, and the max plugin!!!! OMG, this is greatest news in a long time!
Thanks

Re: upcoming beta 2.6: SSS preview renders

Posted: Tue Oct 04, 2011 11:04 pm
by radiance
gabrielefx wrote:
radiance wrote:
gabrielefx wrote:Any ideas about the price of Octane for 3ds Max?
we will announce it in a few weeks, and it will go into an open beta program alongside of octane, and will also be half price during beta.
it will, as it depends on octane for the engine core, be in beta as long as octane is and will be made final together with octane.

I will also do a promo game, first 200 purchases get a discount, if you can find a discount key somewhere in the forum, so keep your eyes on our forum as soon as it's released.
Radiance
Ok,
do we need Octane standalone installed on the same machine or Octane for Max is another application that works inside Max?

If so then I would ask some questions:
OFM will work with Max material editor?
What about procedural Max and Octane materials, they will coexist together?
All Octane functions will be translated in Max or Max will open the Octane standalone app on every transformation?
All Max 3d primitives will be supported?
OFM will use its own framebuffer?
OFM will render in the Activeshade window or with Production render only?
What about Max-Octane gamma?
OFM will support Backburner for batch renderings for stills and animations?
Can I purchase multiple licenses and work my renderfarm and backburner to do animations?
OFM will use special lights or we will create only mesh lights?
how OFM will manage ies lights?
OFM will use a special camera?
OFM will use MR mesh fur?
OFM will render particle meshes?
OFM will support all materials/mesh Max realtime modifiers?
OFM will have its own Octane Scatter?
OFM will support render elements?
OFM will support Max mesh based plugins like: Realflow Glu3d and GwIvy ?
Realtime tonemapping will be managed in the Environment panel?

Best regards.

Hi,

I'm sorry but we cannot talk about the features of the new plugin for max yet.
We will announce it together with features in a few weeks...

Radiance

Re: upcoming beta 2.6: SSS preview renders

Posted: Tue Oct 04, 2011 11:40 pm
by Chris
AWSOME! Cheers Refractive Team!

Chris

Re: upcoming beta 2.6: SSS preview renders

Posted: Tue Oct 04, 2011 11:54 pm
by jamnique
Haha this is amazing news :D I wasn't expecting SSS for a long time ;] Congratulations

Re: upcoming beta 2.6: SSS preview renders

Posted: Wed Oct 05, 2011 8:02 am
by bepeg4d
Wow, instancing, fast voxelization and the SSS bonus, amazing :)
ciao beppe

Re: upcoming beta 2.6: SSS preview renders

Posted: Wed Oct 05, 2011 9:00 am
by dkalna
great news radiance! what about integration with maya?