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Re: Octane Viewport Issues?
Posted: Mon Oct 19, 2026 5:20 pm
by pegot
NOTE: Before I realized the problem seemed related to the "Use shared surface" preference, I did try a number of different combinations in the Device Preferences using one or the other GPU's with various settings.
I'm also running my 3090 headless. But during testing I did hook it up to a monitor to see if that would make a difference. Not sure of the exact results but I still recall having an issue even then.
Re: Octane Viewport Issues?
Posted: Tue Oct 20, 2026 4:55 am
by DrawFun
Thanks! Can you share the Blender System Info (Check which GPU Blender uses. In Blender: Help > Save System Info) and Octane log (Property Panel - Render - Show Octane Log) with us ?
While you collect the log, could you also try this? Try each GPU (including the eGPU) and see how it goes.
Cheers,
Tom
Re: Octane Viewport Issues?
Posted: Tue Oct 20, 2026 1:20 pm
by pegot
See attached zip for requested info.
Regarding MS System Graphics settings, I did not have an eGPU option. Below are results from the choices available to me while "Use Shared Surface for Viewport" was enabled in Octane Blender preferences:
- Let Windows decide: Viewport Failed to render.
- Power Saving (NVIDIA RTX 5090) - Viewport failed to render
- High Performance (NVIDIA RTX 5090) - Viewport failed to render.
- Specific GPU 1: NVIDIA RTX 5090 - Viewport failed to render.
- Specific GPU 2: NVIDIA RTX 3090 - Viewport failed to render.