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Re: OctaneRender® 2026.2 for 3ds max® v26.5
Posted: Tue Feb 24, 2026 2:49 am
by neonZorglub
coilbook wrote: Tue Feb 24, 2026 1:19 am
Hi neonZorglub,
Can you look into tyflow and slow eval times? Over 100,000 ty instanced little particles as low res spheres and eval times are 2-3 min per frame. But they are supposed to be instances.
Thank you
Hi coilbook,
Sure, I'll have a look.
Could you share a sample scene ?
That would help to check the settings you use.
Thanks
Re: OctaneRender® 2026.2 for 3ds max® v26.5
Posted: Tue Feb 24, 2026 4:45 am
by coilbook
neonZorglub wrote: Tue Feb 24, 2026 2:49 am
coilbook wrote: Tue Feb 24, 2026 1:19 am
Hi neonZorglub,
Can you look into tyflow and slow eval times? Over 100,000 ty instanced little particles as low res spheres and eval times are 2-3 min per frame. But they are supposed to be instances.
Thank you
Hi coilbook,
Sure, I'll have a look.
Could you share a sample scene ?
That would help to check the settings you use.
Thanks
I will. Can you please add AI tiling system where a seamless map from far away wont get any patterns or RGB gets converted to procedural texture.