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Re: Pyrocluster sim jumps

Posted: Mon Dec 11, 2023 8:23 pm
by misi
jayroth2020 wrote:I re-cached and rendered with no issue.
Would it be possible to upload the cache somewhere so I can download it and check it locally?
I understand if it is too much hassle.

Thank you!

Re: Pyrocluster sim jumps

Posted: Mon Dec 11, 2023 8:37 pm
by misi
I made a new C4D file. Rebuild the sim, cached it again.
Same issue:
https://www.dropbox.com/scl/fi/1jlvb5jj ... 7uj75&dl=0

Re: Pyrocluster sim jumps

Posted: Mon Dec 11, 2023 8:47 pm
by jayroth2020
I used the Pyro object.

Re: Pyrocluster sim jumps

Posted: Mon Dec 11, 2023 9:08 pm
by misi
I brought the file that I shared with you through dropbox, to my second machine, with the Intel CPU and 2080 Super GPU.
I cached the scene, rendered it and exactly at the same frame the sim jumped again from its position.

Re: Pyrocluster sim jumps

Posted: Mon Dec 11, 2023 9:08 pm
by misi
jayroth2020 wrote:I used the Pyro object.
Cool, Thank you!

Re: Pyrocluster sim jumps

Posted: Mon Dec 11, 2023 9:16 pm
by misi
Here is a link for my latest cache:
https://www.dropbox.com/scl/fo/vzdwpzlw ... dfcn9&dl=0

For me the jump happens on frame 97-102.

In the Octane live viewer is also visible.

I am curious that it is the cache or something else?
Now I have the same error, on 2 computers, totally different builds (I mean config wise)

Re: Pyrocluster sim jumps

Posted: Mon Dec 11, 2023 9:32 pm
by jayroth2020
How are you rendering this scene? Live Viewer is for lighting and materials, not animation.

Re: Pyrocluster sim jumps

Posted: Mon Dec 11, 2023 10:04 pm
by misi
jayroth2020 wrote:How are you rendering this scene? Live Viewer is for lighting and materials, not animation.
I am not sure what do you mean by that? Obviously I am not animating in the Live Viewer. yet the animation is presented in the viewer. That is the whole point.
My point was that the error is visible in the viewport too.
Back in the days at v3.x I run into issues where the render and the viewport was different. And that the error is not random, but it is specific frames. However I noticed that after a new cache the errors with the jump appears on a different frame. Hence I pointed that out.

As I use Octane render node, I use the render to picture viewer command.

Re: Pyrocluster sim jumps

Posted: Mon Dec 11, 2023 10:51 pm
by aoktar
I have the reason of the problem and solution. Could you please contact me by PM and pause to post in this topic?