Re: OctaneRender® for 3ds max® v2023.1 Beta 3 - 14.01
Posted: Tue Sep 19, 2023 10:21 pm
Hi pavelhuerta,pavelhuerta wrote:Hi,
what about to improve the displacement to not break the mesh geometries? Like the next example:
I hope Otoy put more attention to improve actual features...
There should be 'Compatibility Mode' options in each new / updated element, in order to preserve older scene's render result.
See for example for the Vertex displacement texture: Those modes should be set automatically when loading an old scene, but there might be an issue here..
Could you try to manually check and set those modes in your scene, to see if you can get your expected render result ?
I'll have a look at the automatic setting that seems to be incorrect in some cases..
Could you share a sample, or send me an old scene by PM ?
Thanks