There is an accumulation of misunderstanding and misconception, in this thread..
MantasKava wrote:The only solution to adjust that is PP in an external app, correct?
For manual control, an "OCIO package" won't be the solution. However, not using an OCIO solution like Filmic AgX, opens the door to many issues that will 100% occur and won't be properly handled.
I'm wondering if proper monitors are properly calibrated and if the viewing conditions are accordingly respected.
SSmolak wrote:
ACES = most of the highlights and shadowing you must do in post
OCIO like Blender Filmic, Agx, Octane Camera settings -> you have it already done like In-Render tone mapping.
compenstation.
I'm not sure to clearly understand the ACES part.
ACES works differently than Filmic OCIO.
It's a whole color encoding system with various "processing steps", simply and briefly said.
It's not the same as using it like one would use a LUT.
SSmolak wrote:
But if you have many time for doing the same and even more in post - the best is to render linear exr 32bit and do everything manually.
16-bit for beauty. No need for 32-bit.
SSmolak wrote:
ACES is the best for interiors and product like visualizations. This is my opinion.
Neither of would be considered "best" for a specific type of 3D scenery.
As shown and mentioned, Filmic AgX (especially in Octane) can be closely match to the ACES (RRT+ODT sRGB) look, additionally to providing an improved imagery rendition.
SSmolak wrote:
If you want control highlights in realtime the best way is to use default Octane camera highlight compenstation.
It's currently the only native option, but not the most proper/appropriate way: outdated.
SSmolak wrote:Generally there is no need to use any OCIO or ACES in Octane. All of these things are for lazy people or if you want generate renderings without or very little post processing.
Octane has build-in many presets for custom LUT's or Responses in Camera Imager. They are really good.
That is an absolutely
false and
misleading statement. And quite disrespectful. I'm a working professional in digital production & post-production, using OCIO doesn't make me or any other professionals "lazy". Color Grading & Finishing is optionally done without OCIO.
OCIO is the standard in post-production (VFX, feature animation and beyond).
More information here.
Octane's own "imagery-too" are no longer up to today's standards.
Many people are completely unaware of the hidden "jobs" in post-production: DIT, Colorist, Image Science Engineer, to only name a few. All of what has been mentioned as "limitations" in this thread, is possible, but requires a highly specific qualification, knowledge and skill set. It's a job on its own and requires years of experience. Not for the faint of heart (and not as simple and easy as what uninformed YouTubers make people think).
SSmolak wrote:They are really good.
A vague description of a "good" feeling from untrained eyes of an unknowledgeable source, can not become a reliable recommendation. In other words: someone's "good" feeling is not enough to state how
proper and
appropriate a solution can be.
MantasKava wrote:While trying out these new workflows a new question came to my mind- is it possible to use LUTs on top when using OCIO? Maybe some custom one, so the LiveViewer/IPR better represents what I'll be getting after the PP
This also goes against the purpose of OCIO. Doing so will break the imagery.
I believe it's mentioned
on this page, if not, I remember mentioning it
on this similar thread.