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Re: OctaneRender for DAZ Studio 2021.1.1 - 62 [Test]

Posted: Sun Feb 20, 2022 4:56 pm
by Sorel
I feel like Octane also has better features than iray imo. I do have a plan to make some tutorials of the octane plugin once we get the new reworked one, didn't want to start now since none of us know exactly what will be changed. It sounds like daz's old QT libraries are also a bit of a problem, I saw another app wont be supported going forward cause it's not updated anymore. Thankfully daz is updating studio, we just dont know when they're going to release it. Have you talked to BK about the material conversion stuff? I feel like some stuff is probably tricky, but perhaps basic stuff could be easier to setup to auto convert.

Re: OctaneRender for DAZ Studio 2021.1.1 - 62 [Test]

Posted: Sun Feb 20, 2022 5:30 pm
by cridgit
Octane is still my goto over Iray for two reasons: 1) it is much, much faster and 2) it isn't limited by GPU VRAM (or less so).

This despite having to spend a lot of time on manually converting materials.

Re: OctaneRender for DAZ Studio 2021.1.1 - 62 [Test]

Posted: Sun Feb 20, 2022 5:58 pm
by Tugpsx
Are you still having to convert a lot of materials after using the Octane render Kit over at Daz3D?
i usually convert materials and add them to LocalDB list so I can easily substitute them. There was a trick fo modify the data to allow studio to use your LocalDb, but that may also be lost.

https://www.daz3d.com/octane-render-kit

Re: OctaneRender for DAZ Studio 2021.1.1 - 62 [Test]

Posted: Sun Feb 20, 2022 8:23 pm
by Hun73rdk_1
Tugpsx wrote:Are you still having to convert a lot of materials after using the Octane render Kit over at Daz3D?
i usually convert materials and add them to LocalDB list so I can easily substitute them. There was a trick fo modify the data to allow studio to use your LocalDb, but that may also be lost.

https://www.daz3d.com/octane-render-kit
The render kit from daz is the worst pile of junk i have layed my eyes on

Also maybe we should start a Discord for Octane fans

Re: OctaneRender for DAZ Studio 2021.1.1 - 62 [Test]

Posted: Sun Feb 20, 2022 8:41 pm
by Tugpsx
"If you build it, they will come"
The ORK was actually a decent release. It brought to light how easy it was to get great renders using Octane and introduced a lot of users to its interface. some of the materials were not right but users could learn how to use them.

Re: OctaneRender for DAZ Studio 2021.1.1 - 62 [Test]

Posted: Sun Feb 20, 2022 9:35 pm
by Hun73rdk_1
Tugpsx wrote:"If you build it, they will come"
The ORK was actually a decent release. It brought to light how easy it was to get great renders using Octane and introduced a lot of users to its interface. some of the materials were not right but users could learn how to use them.
I don't have time to be admin of another discord server need some one else to make it

Re: OctaneRender for DAZ Studio 2021.1.1 - 62 [Test]

Posted: Sun Feb 20, 2022 11:40 pm
by Tugpsx
We invite you to join the OctaneRender Group over at Slack. There we can share tips and tricks.
There are 143 members but most are lurkers with a few postings from time to time.
If we start something regular it will catch on. Share Daz skin material process and more.

Re: OctaneRender for DAZ Studio 2021.1.1 - 62 [Test]

Posted: Mon Feb 21, 2022 2:32 am
by cridgit
Tugpsx wrote:Are you still having to convert a lot of materials after using the Octane render Kit over at Daz3D?
i usually convert materials and add them to LocalDB list so I can easily substitute them. There was a trick fo modify the data to allow studio to use your LocalDb, but that may also be lost.

https://www.daz3d.com/octane-render-kit
Yes I have ORK and it does help somewhat; it doesn't contain all materials and I still struggle with good hair in Octane. The videos especially were very helpful in understanding how to handle Octane materials. I managed to figure out how to save my presets as well as import from ORBX files (but those don't get saved in my presets for some reason).

A bigger challenge I face is the LiveDB; I simply don't use it because it suffers from the same problem the Reality material database did: people put any kind of junk there. Its quicker for me to spend a couple of hours figuring out my own material than it is to trawl through poorly named and generally incorrect materials. It's basically useless in its current form.

Re: OctaneRender for DAZ Studio 2021.1.1 - 62 [Test]

Posted: Mon Feb 21, 2022 1:05 pm
by Hun73rdk_1
I made a discord server here https://discord.gg/PgFREVbzsd
If people want to join they can.

Re: OctaneRender for DAZ Studio 2021.1.1 - 62 [Test]

Posted: Mon Feb 21, 2022 1:46 pm
by delguy
Hi Devs,
Is there a timeline we are looking at for a stable updated release.