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Re: OctaneRender 2021.1.1 LightWave EOL Tribute build
Posted: Sun Jan 30, 2022 2:06 pm
by Lewis
You mean Render Kernel, not render target ?
Re: OctaneRender 2021.1.1 LightWave EOL Tribute build
Posted: Sun Jan 30, 2022 6:17 pm
by NemesisCGI
Lewis wrote:You mean Render Kernel, not render target ?
Hehe, yeah sorry new Kernal. Been a very long day.

Re: OctaneRender 2021.1.1 LightWave EOL Tribute build
Posted: Wed Feb 02, 2022 1:27 pm
by AndyM1969
So what's the minimum GFX card requirements for the latest build?
Re: OctaneRender 2021.1.1 LightWave EOL Tribute build
Posted: Sat Feb 05, 2022 8:39 am
by promity
Is there any way to get an orbx file from LW so that it opens in Standalone Octane with original material/surface names? When the scene is small, with a small amount of material, then you can still work somehow. But if the stage is large, and there are several hundred materials, it's just a mess in which it is impossible to figure it out.
I tried renaming the Octane materials assigned to the surfaces in LW, but that didn't work.