Re: OctaneRender® for 3ds max® v2021.1 - 12.07
Posted: Mon Nov 15, 2021 3:31 pm
HI, on heavy scenes I can't use lastest versions. I need to revert to RC 1 : Max is very slow with 12.6 and 12.07
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Hi mbetke,mbetke wrote:I noticed the opacity of my flame gets killed as soon as I move it behind the large glass (specular material).
It is enabled of course! I'm not talking about shadow. The Opacity is just gone. I can see the white background of the flame. When I move the object a meter, so it is not covered by the glass panel, the flame looks right and has its opacity turned on.Hi mbetke,
enable the alpha shadow in Kernel panel.
Regards
Paride
Hi mbetke,mbetke wrote:It is enabled of course! I'm not talking about shadow. The Opacity is just gone. I can see the white background of the flame. When I move the object a meter, so it is not covered by the glass panel, the flame looks right and has its opacity turned on.Hi mbetke,
enable the alpha shadow in Kernel panel.
Regards
Paride
EDIT: Two shots
Code: Select all
Started logging on 18.11.21 07:46:43
OctaneRender Enterprise 2021.1 (11000014)
Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001E9D7CE3590) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 000001E9D7CDC510)
failed to create texture object
CUDA error 700 on device 0: an illegal memory access was encountered
-> failed to allocate device array
CUDA_ERROR_ILLEGAL_ADDRESS: an illegal memory access was encountered
denoiserThread1 : Exited with a error. Restart required
CUDA error 700 on device 1: an illegal memory access was encountered
CUDA error 700 on device 0: an illegal memory access was encountered
-> failed to destroy CUDA event
-> failed to destroy CUDA event
CUDA error 700 on device 0: an illegal memory access was encountered
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to destroy CUDA event
-> failed to destroy CUDA event
CUDA error 700 on device 0: an illegal memory access was encountered
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to destroy CUDA event
-> failed to destroy CUDA event
CUDA error 700 on device 1: an illegal memory access was encountered
CUDA error 700 on device 0: an illegal memory access was encountered
-> failed to deallocate pinned memory
-> failed to deallocate pinned memory
Reapeats for hunderets of lines....
CUDA error 700 on device 0: an illegal memory access was encountered
-> failed to deallocate device memory
CUDA error 700 on device 0: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 0: an illegal memory access was encountered
-> failed to deallocate device memory
CUDA error 700 on device 0: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 0: an illegal memory access was encountered
-> failed to deallocate device memory
CUDA error 700 on device 0: an illegal memory access was encountered
-> could not get memory info
OptiX error for device 1: [ERROR] Failed to destroy launch resources (CUDA error string: an illegal memory access was encountered, CUDA error code: 700)
Error de-initializing device (CUDA error string: an illegal memory access was encountered, CUDA error code: 700)
OptiX API error for device 1: CUDA error
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to deallocate device memory
CUDA error 700 on device 1: an illegal memory access was encountered
-> could not get memory info
denoiserThread0 : Initialization failed. Restart required
Hi mbetke,mbetke wrote:I get these errors randomly on several scenes. It's a scene with 4GB. So not out of memory here. What can cause it? Studio Drivers 472.39.
Max has a white background then and I need to close it.
Code: Select all
Started logging on 18.11.21 07:46:43 OctaneRender Enterprise 2021.1 (11000014) Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001E9D7CE3590) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 000001E9D7CDC510) failed to create texture object
Hi coilbook,coilbook wrote:Hi Paride,
I am using ornatrix but when I increase hair count vram usage goes up a lot. I thought hair supposed to be treated as instances? And using instanced strands makes hair disappear altogether.
is there a proper way for hair? Thanks