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Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Posted: Thu Dec 24, 2020 3:39 am
by coilbook
neonZorglub wrote:
samsue wrote:neonZorglub, what is your position at Otoy?
Hi samsue,
I'm the developer responsible for the 3dsmax plugin.
So I implement the various versions of the Octane Render SDK features for 3dsMax.
Cheers
Hi neonZorglub,
can you please tell me if you are adding a support for phoenix wetmaps textures or not? That way we need to know if we have to use vray. Thanks

Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Posted: Sun Dec 27, 2020 7:53 pm
by samsue
neonZorglub wrote:
samsue wrote:neonZorglub, what is your position at Otoy?
Hi samsue,
I'm the developer responsible for the 3dsmax plugin.
So I implement the various versions of the Octane Render SDK features for 3dsMax.
Cheers
I have some serious questions and concerns;

I have seen Octane improving in several aspects, but I don't understand your perspective. Using octane is getting more confusing every day, you don't give basic support to things like multi texture, curvature, my god, there are no curves in several maps that should have like Noise etc... there is much more, which are basic, that I could lay down.

But I think the most urgent thing is to rethink the organization of the renderer, it's ... complicated.


I don't have the time to make a proper review ... but someone should do

UVs Set
Why is it limited to 3?

Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Posted: Mon Dec 28, 2020 2:27 pm
by javierluisbravo
thanks for your effort..

in this version I can't even see the right side options in render settings as i have a 4k monitor.. all is out of the window.
I think there are upscaling UI issues.

Would be great if in RC5 you can put the OCIO roolout in the octane live viewer as cinema4d have.. Would be great.

going back to older version.

Thanks!

Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Posted: Tue Dec 29, 2020 9:36 pm
by neonZorglub
HHbomb wrote:no gift for Xmas ?
Santa prepared RC5, but had to go back to North pole to get RC6 ;)
viewtopic.php?f=80&t=76636

Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Posted: Tue Dec 29, 2020 9:42 pm
by neonZorglub
coilbook wrote: Hi neonZorglub,
can you please tell me if you are adding a support for phoenix wetmaps textures or not? That way we need to know if we have to use vray. Thanks
Hi coilbook,
I'm still planing to add support for phoenix wetmaps textures, but I can't say when it will be ready..
It's not a simple feature, so I hope to have some time for it once 2020.2 is stable.
Thanks

Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Posted: Tue Dec 29, 2020 11:23 pm
by neonZorglub
samsue wrote:
neonZorglub wrote:
samsue wrote:neonZorglub, what is your position at Otoy?
Hi samsue,
I'm the developer responsible for the 3dsmax plugin.
So I implement the various versions of the Octane Render SDK features for 3dsMax.
Cheers
I have some serious questions and concerns;

I have seen Octane improving in several aspects, but I don't understand your perspective. Using octane is getting more confusing every day, you don't give basic support to things like multi texture, curvature, my god, there are no curves in several maps that should have like Noise etc... there is much more, which are basic, that I could lay down.

But I think the most urgent thing is to rethink the organization of the renderer, it's ... complicated.


I don't have the time to make a proper review ... but someone should do

UVs Set
Why is it limited to 3?
Hi samsue,
Thank you for your feedback.
Sorry if Octane can seems confusing to use..
From what understand, most of complication and missing features you mentioned are related to the Octane render engine.
You might find explanations, work around, or post related questions in the Octane render forum directly.
For curve in maps, for example, I guess something like an OSL shader with a Gradient texture could achieve similar effect.

On the 3dsmax implementation side, that I'm working on, I known there are several confusing settings, old and sometimes unnecessary options, etc. This will be progressively cleaned up and improved..
For missing map features, I can try to provide some extra default textures using several sub textures that would behave like what you expect. I would need more detail and samples for that..
Note that the 'on the fly' texture conversion system provide this kind of construction for several standard map.
There are several improvements that I'll add, now possible with the new Octane textures, like the composite and channel operations..

Thanks

Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Posted: Tue Dec 29, 2020 11:26 pm
by neonZorglub
javierluisbravo wrote:thanks for your effort..

in this version I can't even see the right side options in render settings as i have a 4k monitor.. all is out of the window.
I think there are upscaling UI issues.

Would be great if in RC5 you can put the OCIO roolout in the octane live viewer as cinema4d have.. Would be great.

going back to older version.

Thanks!
Hi javierluisbravo,
Thanks for reporting the scaling UI issue.
This is now fixed in the RC6 release.
I'll see how to add those OCIO settings in the octane viewport.
Thanks