Re: Dealing with this sort of reflection problem
Posted: Wed Sep 23, 2020 6:36 am
As Jay said, glass this liquid is an old issue for all unbiased render engines. C4D internal render engine, or RedShift, are biased and can cheat in this scenario.
To simplify the complexity of glass with liquid, we are used to slightly overlap the liquid inside the thickness of the glass.
This is giving a more correct rendering result of the refraction effect, but it is not properly correct.
Here is a diagram on how you should need to model a liquid inside glass (without nested dielectric), for any unbiased physically based render engine, not only OctaneRender: ciao Beppe
To simplify the complexity of glass with liquid, we are used to slightly overlap the liquid inside the thickness of the glass.
This is giving a more correct rendering result of the refraction effect, but it is not properly correct.
Here is a diagram on how you should need to model a liquid inside glass (without nested dielectric), for any unbiased physically based render engine, not only OctaneRender: ciao Beppe