Page 3 of 4
Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12
Posted: Mon Jun 29, 2020 12:05 pm
by paride4331
Sidches wrote:mbetke wrote:When render viewport is open and I modify stuff, then sometimes surfaces with displacement get switched off. Like a wall who is suddenly gone. Need to close and open window.
+++++++++++
I saw this bug today in my final renderer, the first frame is right, and then the object just disappears.
Hi guys,
I had an issue like this, could you tell me if are the objects (with displacement) disappearing grouped with other objects?
Regards
Paride
Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12
Posted: Mon Jun 29, 2020 12:34 pm
by Tharso
paride4331 wrote:Tharso wrote:Hi! I cant complete the orbx export ! I receive a message ( Failed to create camera with m_PreExportNoCameraScript )
last version plugin and max 2021
Hi Tharso,
With no Octane camera, did you check "enable temporary camera for export" option in Octane Global preference panel?
Regards
Paride
Thank you Paride,, It works !
Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12
Posted: Mon Jun 29, 2020 1:15 pm
by Sidches
Hey paride4331
No, just single plane with textures(8k) and UVW map modifier.
Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12
Posted: Mon Jun 29, 2020 1:34 pm
by Sidches
I found another bug that can be repeated.
https://youtu.be/sdh3ka9pfPw
Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12
Posted: Mon Jun 29, 2020 1:55 pm
by paride4331
Hi Sidches,
yes, I just sent that to developers.
Said that, you would consider to use Octane daylight instead of 3dsMax environment,
viewtopic.php?f=27&t=41933&start=10#p306069
Could be more practical.
Regards
Paride
Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12
Posted: Mon Jun 29, 2020 1:58 pm
by paride4331
Sidches wrote:Hey paride4331
No, just single plane with textures(8k) and UVW map modifier.
Hi Sidches,
thanks, I'm trying to figure out of this.
Regards
Paride
Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12
Posted: Mon Jun 29, 2020 2:39 pm
by Sidches
Here's a video of how it works for me. (displacement bug)
https://youtu.be/kQO4ogmgBkc
Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12
Posted: Tue Jun 30, 2020 6:23 am
by paride4331
Hi Sidches,
Yes, I can reproduce something like that too.
i sent my report to developers yesterday.
Regards
Paride
Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12
Posted: Wed Jul 01, 2020 8:35 am
by HHbomb
Hi, I have a problem with this version and some before.
I have already reported it.
When I have instanced proxies, when I set one ( for eg ) not visible to camera, sometimes it works, sometimes no. Specially when you re-open your file or clear objects in globel settings.
see pict. Very very annoying, when you mix seen and unseen trees in a render.
Please, it is important.
Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12
Posted: Wed Jul 01, 2020 10:47 am
by paride4331
Hi Sidches,
the displacement issue depends on SDK, v2020.1.4 will fix it.
Regards
Paride