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Re: Proxies workflow

Posted: Wed Mar 03, 2021 11:20 am
by face_off
Hesekiel2517 wrote:Hi Dingbat,

i think the solution to your problem is to create a lowpoly Version of your highres Mesh (or a simple cube with the right dimensions) to use them in the Meshlayer you use as a proxy. So you can see your lowres Meshes in the viewport, but Octane will pick up your prepared Orbx for rendering.
Yes, you can use a Modo cube Mesh Item and attach the ORBX proxy to it, so you can see the positioning in the Modo OpenGL window.

Paul

Re: Proxies workflow

Posted: Wed Mar 03, 2021 11:47 am
by Dingbat
face_off wrote:
Hesekiel2517 wrote:Hi Dingbat,

i think the solution to your problem is to create a lowpoly Version of your highres Mesh (or a simple cube with the right dimensions) to use them in the Meshlayer you use as a proxy. So you can see your lowres Meshes in the viewport, but Octane will pick up your prepared Orbx for rendering.
Yes, you can use a Modo cube Mesh Item and attach the ORBX proxy to it, so you can see the positioning in the Modo OpenGL window.

Paul
i do that sometimes, but it's just wasting time on really tedious stuff if you have a large library of trees and plants

and also if i need to switch to the MODO render engine for any reason, the render will be completely different as MODO will only render the low poly versions.

attaching the ORBX to a deferred mesh, in the same way you can attach it to a regular mesh would be a great compromise, and shouldn't be too difficult to add?

Re: Proxies workflow

Posted: Thu Mar 04, 2021 3:14 am
by face_off
Dingbat wrote:
face_off wrote:
Hesekiel2517 wrote:Hi Dingbat,

i think the solution to your problem is to create a lowpoly Version of your highres Mesh (or a simple cube with the right dimensions) to use them in the Meshlayer you use as a proxy. So you can see your lowres Meshes in the viewport, but Octane will pick up your prepared Orbx for rendering.
Yes, you can use a Modo cube Mesh Item and attach the ORBX proxy to it, so you can see the positioning in the Modo OpenGL window.

Paul
i do that sometimes, but it's just wasting time on really tedious stuff if you have a large library of trees and plants

and also if i need to switch to the MODO render engine for any reason, the render will be completely different as MODO will only render the low poly versions.

attaching the ORBX to a deferred mesh, in the same way you can attach it to a regular mesh would be a great compromise, and shouldn't be too difficult to add?
I am really sorry, but this is not an easy feature to add, and there is a long backlog if other features that I need to implement, so it's not something I can do in the short to medium term.

Paul

Re: Proxies workflow

Posted: Thu Mar 04, 2021 4:37 pm
by Dingbat
face_off wrote:I am really sorry, but this is not an easy feature to add, and there is a long backlog if other features that I need to implement, so it's not something I can do in the short to medium term
fair enough. thanks for considering