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Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST
Posted: Tue Mar 31, 2020 1:09 am
by Elvissuperstar007
direct engine cannot save alpha channel PNG
Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST
Posted: Tue Mar 31, 2020 3:06 pm
by paride4331
Elvissuperstar007 wrote:direct engine cannot save alpha channel PNG
Hi Elvissuperstar007,
it seems to work.
Regards
Paride
Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST
Posted: Wed Apr 01, 2020 11:49 am
by Rik
First play with rtx and upgrade from v4.
Pleased with the rtx speed up.
However, confused by the AI up-scaling feature.
Is there any instruction from the Octane team on how to use it and what the sliders actually do?
So far I get;
no up-sampling = clear image
2x2 up-sampling = quicker but blurred
4x4 up-sampling = really fast but very, very blurred/unusable
Think I'd get better results upscaling in photoshop or am I missing something?
Certainly not getting anything like the Otoy images of the orange quad bike.
Is there something else I'm supposed to do to find what the AI has been doing?
Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST
Posted: Wed Apr 01, 2020 1:45 pm
by paride4331
Rik wrote:First play with rtx and upgrade from v4.
Pleased with the rtx speed up.
However, confused by the AI up-scaling feature.
Is there any instruction from the Octane team on how to use it and what the sliders actually do?
So far I get;
no up-sampling = clear image
2x2 up-sampling = quicker but blurred
4x4 up-sampling = really fast but very, very blurred/unusable
Think I'd get better results upscaling in photoshop or am I missing something?
Certainly not getting anything like the Otoy images of the orange quad bike.
Is there something else I'm supposed to do to find what the AI has been doing?
Hi Rik,
you should use it together with Denoising. It could help in animation or try to render a larger render, then shrink it.
Regards
Paride
Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST
Posted: Wed Apr 01, 2020 3:28 pm
by Rik
Ah. So you need to have AI denoise on as well?
Great, seeing awesome results now thanks.
This just might save my job over the next few weeks for the movies I've been asked to make.
Any top tips on how to tie all this together and make sure there's no flickering noise in the animations?
Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST
Posted: Thu Apr 02, 2020 2:41 am
by coilbook
ai light off and on with rtx different brightness
Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST
Posted: Thu Apr 02, 2020 2:46 am
by Elvissuperstar007
Started logging on 02.04.20 04:37:13
OctaneRender Enterprise 2020.1 RC2 (8000004)
CUDA error 2 on device 0: out of memory
-> failed to allocate device memory
device 0: failed to allocate post-fx buffer
denoiserThread0 : Not enough free memory to run the denoiser. Required memory 453.47 MB
denoiserThread0: CUDA_ERROR_OUT_OF_MEMORY: out of memory
. Restart required
Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST
Posted: Thu Apr 02, 2020 12:46 pm
by paride4331
coilbook wrote:ai light off and on with rtx different brightness
Hi coilbook,
are you using any dirt node?
Regards
Paride
Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST
Posted: Fri Apr 03, 2020 2:17 am
by coilbook
paride4331 wrote:coilbook wrote:ai light off and on with rtx different brightness
Hi coilbook,
are you using any dirt node?
Regards
Paride
Hi Paride,
No. I will try to send the file
Thank you
Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST
Posted: Sat Apr 04, 2020 1:36 am
by solomon
Texture environment is not working in this build ~ Edit: it's working