Page 3 of 3
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.19
Posted: Tue Mar 03, 2020 3:49 am
by jimho
Regard to the material convertion,
In 3dsmax there are two type of image both work with opaque channel mapping
1, an image in png type with a transparent background, which will be correctly translated into alpha image, the convertion will be correct.
2,3dsmax allow black-white jpeg as the opaque mapping, but this type of image is considered as greyscale image instead of alpha image in octane,
after translation, though the jpeg file name is the correct, octane will not find them (there is no jpg type selection for alpha image) and the opaque mapping will be actually lost. so there is always materials mistakenly converted when opaque channel is using a black background jpg,
Manually we can fix it, but unfortunatly we users may not realize which material is correctly converted which is not.
All versions have this issue.
Jim
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.19
Posted: Tue Mar 03, 2020 8:34 am
by paride4331
jimho wrote:Regard to the material convertion,
In 3dsmax there are two type of image both work with opaque channel mapping
1, an image in png type with a transparent background, which will be correctly translated into alpha image, the convertion will be correct.
2,3dsmax allow black-white jpeg as the opaque mapping, but this type of image is considered as greyscale image instead of alpha image in octane,
after translation, though the jpeg file name is the correct, octane will not find them (there is no jpg type selection for alpha image) and the opaque mapping will be actually lost. so there is always materials mistakenly converted when opaque channel is using a black background jpg,
Manually we can fix it, but unfortunatly we users may not realize which material is correctly converted which is not.
All versions have this issue.
Jim
Hi Jim,
thanks, I sent it to developers material converter.
Regards
Paride
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.19
Posted: Tue Mar 03, 2020 11:48 am
by nildoe
paride4331 wrote:nildoe wrote:Hi Paride..
here is the video attached.. its using 8.18, but the same happens in 8.19
using an RTX2070 441.28 on windows 10 on an MSI laptop ge75 raider 9sf (64G RAM, 5TBHDD)
Hi nildoe,
thanks, I cannot replicate the issue, could you try using 442.19?
Are you using standard or DHC drivers?
Regards
Paride
I will try to update drivers...im NOT using std drivers..using Studio ones
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.19
Posted: Fri Mar 13, 2020 2:37 pm
by Elvissuperstar007
Sun not work
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.19
Posted: Fri Mar 13, 2020 3:02 pm
by paride4331
Elvissuperstar007 wrote:Sun not work
Hi Elvissuperstar007,
this bug has already been reported.
Regards
Paride
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.19
Posted: Tue Mar 24, 2020 12:47 pm
by nildoe
paride4331 wrote:Elvissuperstar007 wrote:Sun not work
Hi Elvissuperstar007,
this bug has already been reported.
Regards
Paride
Hi Paride..any word on this issue? i need the sun to work for a project
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.19
Posted: Sat Apr 11, 2020 3:08 pm
by nildoe
I dont know if this issue is fixed on other later releases.. but i think i found a bug with shadow catcher feature...
I have a an animated light in my scene set to light only on light pass2.. I have object on light pass2 and this light works OK... but in the same scene I have a wall that suppose to catch light and shadow from HDRI... and I excluded it for light pass2.. still the wall catches the shadow coming from the objects near it...and the shadows are coming from this animated light... is that normal behaviour??
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.19
Posted: Sun Apr 12, 2020 3:52 am
by Elvissuperstar007
sun not work
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.19
Posted: Tue Apr 21, 2020 4:26 am
by coilbook
the sun doesn't work
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.19
Posted: Tue Apr 21, 2020 4:54 am
by nildoe
coilbook... i think this is a know bug..can you try to use it with the "Q" button off?