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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Mon Apr 20, 2020 9:16 am
by face_off
I have updated the installer at the top of this thread with:

2020.1.0.160
- Compiled with Octane 2020.1 RC3
- Fixed bug where a "Duplicate Material" error would popup if rendering Volumes in an animation
- Fixed bug where the viewport would not show the render if the Background Image could not be found
- Added Viewport updating of live geometry when a "texture" node is changed that is feed into a Mesh Op for that mesh
- Fixed curves connected to curve falloff not updating in real time
- Fixed lockup if connecting the output of an Octane node into one of it's inputs
- IMPORTANT: When rendering an animation, or using octane.saveAnimation (ie. Export Animation), Mesh items with Live Geometry Update OFF will no longer be updated each frame. So if you have animation meshes, tick Live Geometry Update in order for these to be refreshed each frame. This should significantly speed up the processes of refreshing geometry during animations and exports.
- The Mesh Item "Reload Mesh Each Frame" property is now only available for Mesh Items with Live Geometry Update enabled

Paul

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Mon Apr 20, 2020 8:07 pm
by funk
Thanks Paul

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Mon Apr 20, 2020 8:15 pm
by MildMustard
Thanks :)

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Tue Apr 28, 2020 9:03 am
by face_off
I have updated the installers at the top of this thread with:

2020.1.0.161
- Compiled with Octane 2020.1
- Fixed crash when saving a Mesh as a preset whilst the Octane Viewport is open
- Z Channel added to the Octane Int node

Thanks

Paul

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Tue Apr 28, 2020 9:25 am
by funk
Thanks Paul

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Tue Apr 28, 2020 11:56 am
by paberu
Thank you for getting that out so fast!

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Tue Apr 28, 2020 3:45 pm
by Tharso
where can I find the new sky, spectral light and livedb? and the new aces workflow in modo is only for export not viewport?

Thanks

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Tue Apr 28, 2020 11:37 pm
by face_off
where can I find the new sky
Octane Environment->Model
spectral light
Not implemented yet.
livedb
2020.1.0.156
- Added support for the octane.importLiveDb command to import the new OTOY Procedural Textures (however to do this, you need to select an Octane Override prior to executing the octane.importLiveDb command

Paul

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Wed Apr 29, 2020 12:05 am
by Tharso
face_off wrote:
where can I find the new sky
Octane Environment->Model
spectral light
Not implemented yet.
livedb
2020.1.0.156
- Added support for the octane.importLiveDb command to import the new OTOY Procedural Textures (however to do this, you need to select an Octane Override prior to executing the octane.importLiveDb command

Paul
in Octane Environment->Model I only see daylight - texture and planetary in modo

thank you Paul

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Wed Apr 29, 2020 12:42 am
by face_off
in Octane Environment->Model I only see daylight - texture and planetary in modo
You are looking at the Environment dropbox box. Select Daylight Environment there, then the Model property will be available.

Paul