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Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0

Posted: Wed Oct 02, 2019 5:03 pm
by BorisGoreta
Spectron is bugged too.

How do we control color or intensity of spectron light ?

Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0

Posted: Wed Oct 02, 2019 5:06 pm
by BorisGoreta
This is what spectron light is doing. A visible edge of a light cone.

Spectron light cone is affecting Octane dirt texture ! It should be invisible to dirt texture.
Annotation 2019-10-02 190549.png

Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0

Posted: Wed Oct 02, 2019 8:50 pm
by juanjgon
BorisGoreta wrote:Ok, enough false bug reports, this one is for real. Procedural mesh volume is not working. There is a tripled closed mesh in the scene which doesn't get filled with volume. If I change it to sphere or cube then it works.
mesh volume.rar
I've fixed the problem with the procedural mesh volumes for the next build.

Thanks for reporting this issue!
-Juanjo

Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0

Posted: Wed Oct 02, 2019 8:57 pm
by juanjgon
BorisGoreta wrote:Spectron is bugged too.

How do we control color or intensity of spectron light ?
You can link an emissive material to the Emitter Material input to control any parameter related to the light emission.

Thanks,
-Juanjo