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Re: OctaneRender® for 3ds max® v2019.1.1 - 8.09

Posted: Thu Oct 03, 2019 10:05 am
by paride4331
mbetke wrote:431.86 the creative drivers or what is it called. Not the gamers one.
Hi mbetke,
have you any slave daemon running on master or are you using compressed textures?
Regards
Paride

Re: OctaneRender® for 3ds max® v2019.1.1 - 8.09

Posted: Thu Oct 03, 2019 3:38 pm
by paride4331
coilbook wrote:HI All,
Can anyone try to open the scene and go to frame 3374 and see of you have motion blur or not. We use max 2020.2

Hi, Paride,
I sent the same scene through wetransfer. It is attached here too. Wetransfer was giving us problems.

Thank you
Hello coilbook,
it seems an MB issue using standard camera.
a work aound is creating an Octanecamera "dummy" tu activate MB then setting it in Octane RenderSetup.
Regards
Paride

Re: OctaneRender® for 3ds max® v2019.1.1 - 8.09

Posted: Thu Oct 03, 2019 5:43 pm
by Elvissuperstar007
the render worked at night, then it didn’t work anymore
the render worked at night, then it didn’t work anymore
octane render 3ds max 2018.1 2019.1 1019 .1.1
NVIDIA 1080 GTX 8gb 64 GB DDR 3 CPU memory 6Gb
nvidia 436.48
users with a regular V4 license 2018-2019
https://cloud.mail.ru/public/5iB1/3MRKQifDZ

Re: OctaneRender® for 3ds max® v2019.1.1 - 8.09

Posted: Thu Oct 03, 2019 7:29 pm
by coilbook
paride4331 wrote:
coilbook wrote:HI All,
Can anyone try to open the scene and go to frame 3374 and see of you have motion blur or not. We use max 2020.2

Hi, Paride,
I sent the same scene through wetransfer. It is attached here too. Wetransfer was giving us problems.

Thank you
Hello coilbook,
it seems an MB issue using standard camera.
a work aound is creating an Octanecamera "dummy" tu activate MB then setting it in Octane RenderSetup.
Regards
Paride
HI Paride,
thanks.
Will you report this to developers?
Did you have a chance to look at emission ramp not working in real time and then crash viewtopic.php?f=81&t=72795 and particles motion blur viewtopic.php?f=81&t=72801?

Thank you

Re: OctaneRender® for 3ds max® v2019.1.1 - 8.09

Posted: Fri Oct 04, 2019 6:15 am
by mbetke
Hi mbetke,
have you any slave daemon running on master or are you using compressed textures?
Regards
Paride
No. Just my workstation. I didn't touch any texture settings.

Re: OctaneRender® for 3ds max® v2019.1.1 - 8.09

Posted: Fri Oct 04, 2019 9:10 am
by paride4331
coilbook wrote:
paride4331 wrote:
coilbook wrote:HI All,
Can anyone try to open the scene and go to frame 3374 and see of you have motion blur or not. We use max 2020.2

Hi, Paride,
I sent the same scene through wetransfer. It is attached here too. Wetransfer was giving us problems.

Thank you
Hello coilbook,
it seems an MB issue using standard camera.
a work aound is creating an Octanecamera "dummy" tu activate MB then setting it in Octane RenderSetup.
Regards
Paride
HI Paride,
thanks.
Will you report this to developers?
Did you have a chance to look at emission ramp not working in real time and then crash viewtopic.php?f=81&t=72795 and particles motion blur viewtopic.php?f=81&t=72801?

Thank you
Hi coilbook,
I reported viewtopic.php?f=81&t=72801#p370027 to developers yesterday,
I will investigate viewtopic.php?f=81&t=72795 today.
Regards
Paride

Re: OctaneRender® for 3ds max® v2019.1.1 - 8.09

Posted: Fri Oct 04, 2019 6:33 pm
by coilbook
what do i need to do to make my primitives render as volumes?

Thank you

What material choose for vectron

Re: OctaneRender® for 3ds max® v2019.1.1 - 8.09

Posted: Tue Oct 08, 2019 9:02 pm
by coilbook
Hi Paride,
there is a bug where octane just randomly doesnt render certain objects. It can be mesh, volumes, particles etc. Octane viewport or max has to be restarted

this version closes max 2020.2 Not all the time After we simulated multiple phoenix grids one of them was not rendering in octane viewport. Then we did regular rendering and max just closes. There is some kind of bug with not rendering some elements especially they are related to phoenix

And what does this mean

Can't connect node 'mtl-Material #2097646154' (NT_MAT_GLOSSY, 0000025557E46B00) to dynamic pin 'Layer 2' (type PT_MATERIAL_LAYER) of node 'Layered material' (NT_MAT_LAYER, 0000025557E417C0)
Can't connect node 'mtl-Material #2097646154' (NT_MAT_GLOSSY, 000002555B089840) to dynamic pin 'Layer 2' (type PT_MATERIAL_LAYER) of node 'Layered material' (NT_MAT_LAYER, 000002555B085160)
Can't connect node 'mtl-Material #2097646154' (NT_MAT_GLOSSY, 00000255B2CE8940) to dynamic pin 'Layer 2' (type PT_MATERIAL_LAYER) of node 'Layered material' (NT_MAT_LAYER, 00000255B2CE20A0)
cannot import a regular grid from an empty voxel buffer.

Re: OctaneRender® for 3ds max® v2019.1.1 - 8.09

Posted: Thu Oct 10, 2019 1:48 pm
by Elvissuperstar007
export ORBX does not work correctly,
I am losing materials in the standalone version
everything is fine the first frame there is material, on the second frame it is white

Re: OctaneRender® for 3ds max® v2019.1.1 - 8.09

Posted: Thu Oct 10, 2019 3:27 pm
by paride4331
Elvissuperstar007 wrote:export ORBX does not work correctly,
I am losing materials in the standalone version
everything is fine the first frame there is material, on the second frame it is white
Hi Elvis,
all seems to be ok, any info about your issue?
Regards
Paride