Re: OctaneRender for Maya 4.02.1-13.32 [STABLE]
Posted: Fri Feb 22, 2019 10:37 am
One more bug... camera projection option on the octaneimagetexture node is broked!
Community Forums for OTOY Customers
https://render.otoy.com/forum/
There is a denoise bug with the passes find from Pascal tried to render without denoiser passes and deactivate is that work? Maybe is one other bug? For me when I have multiple nodes such images, kernel this happen in deadline aswell same as you what I do I delete then all I check there is no nodes and then a create again just what I need after that starts working.abeoctane wrote:I have a problem with batch render, when I send my image sequence from other frame than 0 the render hangs, I created a passes node and then disconected it from the render settings I dont know if this could be the problem, octane hangs on "// Percentage of rendering done: 0 (starting) //" and it never renders the sequence, I am using maya 2016 sp6, nvidia 4.16.34 drivers, the weird part is the the gpus begun to work at 100% the they stop and nothing happens.![]()